Desdichado
Legend
DaveyJones said:don't forget Rifts. last year they did a new edition.![]()
DaveyJones said:don't forget Rifts. last year they did a new edition.![]()
penultimate creation of planes.J-Dawg said:What do you mean? What does that have to do with anything I'm asking?
Do not discount the possibility that the PCs will decide to destroy the emperor anyway (assuming they can), then take their chances with the fiends. As a player, I've frequently been an advocate of "simplifying the equation" by killing those evil beings who try to manipulate the party.J-Dawg said:I really like the idea that---as evil and unlikeble as a ruler as the Emperor is---the PC's pretty much have to end up protecting and supporting him because the alternative is much worse.
It might help if you tell us what kind of game you like to run, or what kind of game your players want to play. Site-based adventures? (a.k.a. "dungeons") Event-based adventures? Free-form personality motivated adventures? (in which you make up detailed NPCs and their goals, then insert the PCs... mayhem ensues)J-Dawg said:Still trying to imagine other potential missions the PC's could be sent on.
No, I've got that angle well in hand--more the ideas of what the PC's would be doing in the first place are where I'm hanging. I don't do site-based adventures as much as event based and freeform. But freeform takes some doing, and you have to give the campaign some inertia of it's own before freeform can take off, IMO.Joshua Randall said:If you want nitty gritty advice on adventure design -- choosing EL appropriate monsters, inventing interesting locations, placing enticing treasure -- that's a whole different story, of course.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.