Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Psion, Sorcerer, and Warlock
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xeviat" data-source="post: 7033738" data-attributes="member: 57494"><p>Hi everyone. Rather than talk about rules specifically, I want to talk about how the rules reflect on the flavor of the game. I really like that classes in 5E are representative of things in the world, and that subclasses fine tune that place. </p><p></p><p>I'm not a big fan of reflavoring classes to be different things, and would rather make new classes or subclasses to represent new things. But there's times where it feels necessary, because there isn't a strong enough mechanic to make a separate class for something.</p><p></p><p>This thought got me to look at the Sorcerer and Warlock. There feels like quite a bit of overlap between them conceptually. Sorcerers have magic in their blood, and Warlocks make a pact to get magic. These two could be rolled together thematically if they wanted to. Their strongly different mechanics, with sorcerers being long rest and warlocks being short rest, keep them separate, but it wouldn't take much effort to blend them. Were you born with your power? Did you make a deal for it?</p><p></p><p>Now, of all sorcerers were transformative, then they'd be differentiated enough for me. I was just thinking about making a fiendblooded Sorcerer, but would it just be a warlock-light?</p><p></p><p>This then got me thinking about the psion. Mechanics aside, is a psion just a "mental sorcerer"?</p><p></p><p>What do you see as the thematic differences between these classes?</p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7033738, member: 57494"] Hi everyone. Rather than talk about rules specifically, I want to talk about how the rules reflect on the flavor of the game. I really like that classes in 5E are representative of things in the world, and that subclasses fine tune that place. I'm not a big fan of reflavoring classes to be different things, and would rather make new classes or subclasses to represent new things. But there's times where it feels necessary, because there isn't a strong enough mechanic to make a separate class for something. This thought got me to look at the Sorcerer and Warlock. There feels like quite a bit of overlap between them conceptually. Sorcerers have magic in their blood, and Warlocks make a pact to get magic. These two could be rolled together thematically if they wanted to. Their strongly different mechanics, with sorcerers being long rest and warlocks being short rest, keep them separate, but it wouldn't take much effort to blend them. Were you born with your power? Did you make a deal for it? Now, of all sorcerers were transformative, then they'd be differentiated enough for me. I was just thinking about making a fiendblooded Sorcerer, but would it just be a warlock-light? This then got me thinking about the psion. Mechanics aside, is a psion just a "mental sorcerer"? What do you see as the thematic differences between these classes? Sent from my iPhone using Tapatalk [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Psion, Sorcerer, and Warlock
Top