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<blockquote data-quote="Staffan" data-source="post: 350648" data-attributes="member: 907"><p>In my campaign, they've been replaced by two telepathic powers. One is basically Mind Blast as a 5th level power. I haven't designed the other one yet - I know it will be a 2nd level power that stuns a single target, but I am still wobbling a bit on for how long the stun effect will last. I'm thinking either 1 round per level (like Hold Person) or 2d4 rounds.</p><p></p><p>On one hand, being Held is a nastier effect than being stunned - a stunned character is not helpless (that is, Coup-de-Grace-fodder), he's just unable to do anything. On the other hand, Hold can be dispelled but stunning can't. Also, a 2d4 stun is more in line with the 3d4 stun (with area effect) generated by the Mind Blast.</p></blockquote><p></p>
[QUOTE="Staffan, post: 350648, member: 907"] In my campaign, they've been replaced by two telepathic powers. One is basically Mind Blast as a 5th level power. I haven't designed the other one yet - I know it will be a 2nd level power that stuns a single target, but I am still wobbling a bit on for how long the stun effect will last. I'm thinking either 1 round per level (like Hold Person) or 2d4 rounds. On one hand, being Held is a nastier effect than being stunned - a stunned character is not helpless (that is, Coup-de-Grace-fodder), he's just unable to do anything. On the other hand, Hold can be dispelled but stunning can't. Also, a 2d4 stun is more in line with the 3d4 stun (with area effect) generated by the Mind Blast. [/QUOTE]
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