Psionic - Magic Transperancy questions

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When using the Psionics - Magic transperancy rules I have a few questions:

Are use magic device and use psionic device considered the same skill? What about Psicraft and Spellcraft?

Can an arcane identify spell divulge the properties of psioninc items?
 

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Yeah, you can basically just interchange psionics and magic, as they are considered the same force, ruleswise.

Identify, Dispel, Spellcraft, UMD, etc all work on both in exactly the same way.

EDIT: Inaccurate. See below.

Bye
Thanee
 
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I was just thinking the other day - in a Psionics Is Different campaign, a druid could get a club with +10 in Psionic enhancement bonuses and special abilities... and then cast Shillelagh on it, since it's stil a non-magical club...

-Hyp.
 

You could also get a +5 to-hit based on Psionics, and put +9 levels of magic enhancement nifties (need to save +1 for the requisite +1 enhancement needed for magic enhancements on an item) for a weapon/Armor that is "effectively" +5 standard enhancement, +14 in total enhancements, for 125,000 (armor), 250,000 (weapon) that way.

Of Course, a cow could fall from the sky and land on your character's head, too. That's what happens in some campaigns to munchkins.
 



Could you guys please explain how you came to certain conclusions,

i.e. That UMD and UPD are the same and that Psicraft and Spellcraft are the same.

Under the Psi-magic transparency section in the XPH it mentions nothing of skills. Furthermore, under the psicraft skill description it does not state that psicraft can identify potions with a DC 25 check. They can identify skins. It also states that if using detect magic you have to use a psicraft check if you want to identify the discipline of the power. If Psicraft and Spellcraft are one and the same why even mention this?

I'm only asking because my DM is thinking that this would be a houserule rather than a hard and fast "official" WOTC rule. If there is someplace that the Psi-magic transperancy is better spelled out please point me to it.
 

You're right, it doesn't really mention skills. Only that the two forces magic and psionics are effective against each other.

So, going from there, UMD/UPD and Spellcraft/Psicraft would indeed only work on either magic or psionics, but spells and powers (esp. detect, dispel/negate) would work on both.

Bye
Thanee
 

Thanee said:
You're right, it doesn't really mention skills. Only that the two forces magic and psionics are effective against each other.

So, going from there, UMD/UPD and Spellcraft/Psicraft would indeed only work on either magic or psionics, but spells and powers (esp. detect, dispel/negate) would work on both.

This is almost how it works in our game. Granted, most of these are the house rules of our DM:

1) The 0-level divination spell Detect Magic will also show current or lingering psionic affects. Likewise, the 1st-level psionic power Detect Psionics will show magical affects. When trying to discern the properties of a dissimilar affect the correlating spellcraft/psicraft DC increases by +5.

2) Dispel Magic and Dispel Psionics have the same relationship. The 3rd level spell Dispel Magic will also negate psionic affects and the 3rd level power Dispel Psionics will dispel magic affects. When attempting to dispel a dissimilar affect the correlating DC increases by +2 (DC becomes 13 + caster/manifester level).

3) Spell Resistance confers an equal Psionic Resistance and vice versa.

4) Use Magic Device & Use Psionic Device are the same skill.

5) Psicraft, Spellcraft, Knowledge (Arcana) & Knowledge (Psionics) are all different, individual skills.

6) Combat Casting and Combat Manifestation are the same feat.

7) Spell Penetration & Power Penetration are not the same feat, nor are their ‘Greater’ varieties (initially, these were the same in our game until I pointed out to him that they worked differently).


Take these for what they are worth. The rules really do not discuss feats or skills.
 

No sure about the skills, but the metamagic/psionic feats are abviously not interchangeble.

However, I believe the feats (and other defeses) which protect you against magic and psionics are interchangeble unless they specifically say otherwise, as some of the feats in the XPH do: they have a note that they are an exception to psionic-magic transparency.

Interestingly, there is a feat in (IIRC) Races of Faerun which gives a +4 bonus to will saves vs psionic effects, and has no such note... :D


glass.
 

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