FLUFF: Oh come on, don't you already know? It's in the PHB, Dragonstar, Oriental Adventures, Sword and Fist, Quint Monk, and 583 other books.
NOTE: Monks do NOT have multicalssing or alignment restrictions.
Attack Bonus: As Cleric
Fortitude: Good
Reflex: Good
Will: Good
Hit Die: d8
Manifester Level: 1/2 Class Levels
0-Level Powers: One free manifestation per manifester level
Proficiencies: As Monk
Skills: As Monk, add Stabalize Self and Autohypnosis to skill list.
Monk Psionics and Class Abilities
LV . PP . 0 . 1 . 2 . 3 . 4 . Special
01 . 00 . 1 . 0 . 0 . 0 . 0 . Unarmed Strike (d6), Constant Awareness, Mind Armor
02 . 00 . 1 . 0 . 0 . 0 . 0 . Bonus Feat
03 . 00 . 1 . 0 . 0 . 0 . 0 . Fast Movement (40')
04 . 00 . 1 . 0 . 0 . 0 . 0 . Unarmed Strike (d8)
05 . 01 . 1 . 1 . 0 . 0 . 0 .
06 . 01 . 1 . 1 . 0 . 0 . 0 . Bonus Feat, Fast Movement (50')
07 . 02 . 1 . 1 . 0 . 0 . 0 .
08 . 05 . 1 . 1 . 1 . 0 . 0 . Unarmed Strike (d10)
09 . 05 . 1 . 1 . 1 . 0 . 0 . Fast Movement (60')
10 . 08 . 1 . 1 . 1 . 0 . 0 . Bonus Feat
11 . 13 . 2 . 1 . 1 . 1 . 0 .
12 . 13 . 2 . 1 . 1 . 1 . 0 . Fast Movement (70'), Unarmed Strike (d12)
13 . 18 . 2 . 2 . 1 . 1 . 0 .
14 . 25 . 2 . 2 . 1 . 1 . 1 . Bonus Feat
15 . 25 . 2 . 2 . 2 . 1 . 1 . Fast Movement (80')
16 . 25 . 2 . 2 . 2 . 1 . 1 . Unarmed Strike (d20)
17 . 25 . 2 . 2 . 2 . 2 . 1 .
18 . 25 . 2 . 2 . 2 . 2 . 1 . Bonus Feat, Fast Movement (90')
19 . 32 . 2 . 2 . 2 . 2 . 2 .
20 . 32 . 2 . 2 . 2 . 2 . 2 .
Monks, due to the wide variety of training that different monasteries give, can choose any 2 psionic Disciplines. All powers in these disciplines are on their power list. All powers not in these disciplines, are not. In addition to the power points shown, Monks may apply a portion of their Wisdom bonus (if any) to their PP total, up to double the level of the highest level power that they can manifest. Thus, a 13th level monk could add up to 6 points of his Wisdom modifier to his PP pool.
Unarmed Strike:
The monk is considered to have the Improved Unarmed Strike feat, and deals the listed amount of damage with an unarmed attack. They mate ittinerative unarmed strikes at a -3 penalty (instead of -5), and may make a Flurry of Blows, accepting a -2 penalty on attacks in the round to make an additional unarmed attack at their highest attack bonus. Special Monk weapons may also be used at the higher attack rate, and may be used to make a Flurry of Blows. Unarmed Strike is lost if the Monk is wearing armor.
Constant Awareness:
Monks are always considered to have 1 more Power Point than they actually do, for the purposes of determining Reserve Power Points and if they are out of PP durring a Psionic Combat. This extra PP is not expendable, and may not be used to manifest powers.
Mind Armor:
Monks apply their Wisdom bonus, if any, to their Defense while wearing no armor and not using a shield.
Fast Movement:
While wearing no armor, the Monk's base speed increases to the shown amount.
Bonus Feats:
At 2nd level and every 4 levels thereafter, the Monk gains a bonus Psionic, Metapsionic, Martial Arts, or Combative feat. Instead of gaining a feat, they may instead choose to gain Evasion, or Uncanny Dodge (dex bonus to AC). If they are at least 6th level and have taken Uncanny Dodge (dex bonus to AC), they may take Uncanny Dodge (can't be flanked). If they are at least 10th level and have taken Evasion, they may take Improved Evasion. Uncanny Dodge, Evasion, and Improved Evasion do not function if the monk is wearing armor.
-Jeph
NOTE: Monks do NOT have multicalssing or alignment restrictions.
Attack Bonus: As Cleric
Fortitude: Good
Reflex: Good
Will: Good
Hit Die: d8
Manifester Level: 1/2 Class Levels
0-Level Powers: One free manifestation per manifester level
Proficiencies: As Monk
Skills: As Monk, add Stabalize Self and Autohypnosis to skill list.
Monk Psionics and Class Abilities
LV . PP . 0 . 1 . 2 . 3 . 4 . Special
01 . 00 . 1 . 0 . 0 . 0 . 0 . Unarmed Strike (d6), Constant Awareness, Mind Armor
02 . 00 . 1 . 0 . 0 . 0 . 0 . Bonus Feat
03 . 00 . 1 . 0 . 0 . 0 . 0 . Fast Movement (40')
04 . 00 . 1 . 0 . 0 . 0 . 0 . Unarmed Strike (d8)
05 . 01 . 1 . 1 . 0 . 0 . 0 .
06 . 01 . 1 . 1 . 0 . 0 . 0 . Bonus Feat, Fast Movement (50')
07 . 02 . 1 . 1 . 0 . 0 . 0 .
08 . 05 . 1 . 1 . 1 . 0 . 0 . Unarmed Strike (d10)
09 . 05 . 1 . 1 . 1 . 0 . 0 . Fast Movement (60')
10 . 08 . 1 . 1 . 1 . 0 . 0 . Bonus Feat
11 . 13 . 2 . 1 . 1 . 1 . 0 .
12 . 13 . 2 . 1 . 1 . 1 . 0 . Fast Movement (70'), Unarmed Strike (d12)
13 . 18 . 2 . 2 . 1 . 1 . 0 .
14 . 25 . 2 . 2 . 1 . 1 . 1 . Bonus Feat
15 . 25 . 2 . 2 . 2 . 1 . 1 . Fast Movement (80')
16 . 25 . 2 . 2 . 2 . 1 . 1 . Unarmed Strike (d20)
17 . 25 . 2 . 2 . 2 . 2 . 1 .
18 . 25 . 2 . 2 . 2 . 2 . 1 . Bonus Feat, Fast Movement (90')
19 . 32 . 2 . 2 . 2 . 2 . 2 .
20 . 32 . 2 . 2 . 2 . 2 . 2 .
Monks, due to the wide variety of training that different monasteries give, can choose any 2 psionic Disciplines. All powers in these disciplines are on their power list. All powers not in these disciplines, are not. In addition to the power points shown, Monks may apply a portion of their Wisdom bonus (if any) to their PP total, up to double the level of the highest level power that they can manifest. Thus, a 13th level monk could add up to 6 points of his Wisdom modifier to his PP pool.
Unarmed Strike:
The monk is considered to have the Improved Unarmed Strike feat, and deals the listed amount of damage with an unarmed attack. They mate ittinerative unarmed strikes at a -3 penalty (instead of -5), and may make a Flurry of Blows, accepting a -2 penalty on attacks in the round to make an additional unarmed attack at their highest attack bonus. Special Monk weapons may also be used at the higher attack rate, and may be used to make a Flurry of Blows. Unarmed Strike is lost if the Monk is wearing armor.
Constant Awareness:
Monks are always considered to have 1 more Power Point than they actually do, for the purposes of determining Reserve Power Points and if they are out of PP durring a Psionic Combat. This extra PP is not expendable, and may not be used to manifest powers.
Mind Armor:
Monks apply their Wisdom bonus, if any, to their Defense while wearing no armor and not using a shield.
Fast Movement:
While wearing no armor, the Monk's base speed increases to the shown amount.
Bonus Feats:
At 2nd level and every 4 levels thereafter, the Monk gains a bonus Psionic, Metapsionic, Martial Arts, or Combative feat. Instead of gaining a feat, they may instead choose to gain Evasion, or Uncanny Dodge (dex bonus to AC). If they are at least 6th level and have taken Uncanny Dodge (dex bonus to AC), they may take Uncanny Dodge (can't be flanked). If they are at least 10th level and have taken Evasion, they may take Improved Evasion. Uncanny Dodge, Evasion, and Improved Evasion do not function if the monk is wearing armor.
-Jeph