Shadowdweller said:
Rogue: 1 Maximized, Empowered Scorching Ray (depending on DM's interpretation of how these interact), 4th lvl slot, 1 use Max rod.
Treant: 1 Maximized Fireball, 3rd lvl slot, 1 use Max rod
Dread Wraith: Four Empowered Magic Missiles, 4 third level slots
Hezrou: Four Enervations…possibly including another or an (empowered) fireball depending on the rolls, 3 fourth lvl slots 1 fifth lvl slot for good measure. Counts as damage, right?
Nasty Fire Elemental: Can’t empower Cone of Cold (waaaah), and they’ve got REALLY good reflex saves (double waaah) so…five empowered, maximized magic missiles? Using rods and feats as necessary about 2 fifth lvl slots, 2 fourth lvl slots and 2 uses empower rod, and 1 third lvl slot
Rogue, Touch ac 20 (Mage armor,Dex,Ring[+2]), mages needs 11 to hit
Average Damage: 30.24
Slots: 2.20 4th and 2.20 Uses maximize rod
Treant: Saves on a 20
Damage: 90(45)
Slots: 1.05 3rd level slots 1.05 Uses of maximize rod
Wraith:
Average damage: 5d4+5= 17.5
Slots: 6 3rd level
Hezrou: Touch ac (9), Mage missess on a 1, Sr 19 (mage needs 7)
Average levels removed: 1.995 per spell
"Each negative level gives a creature a –1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level"
Doesnt seem to affect hp unless this has changed since the SRD (I vaguely recall something about -5 hp ? Can someone confirm that ?)
Ill assume you keep asting enervation until It dies. (6hits on average required to hit)
Slots: 6.83 4th level
Elemental:
By here the maximize rod is used up Along with:
9.903 4th level slots
7.05 3rd level slots
The sorcerer has no spells that can harm the elemental at 2nd,3rd, or 4th level. Allowing use of 2nd level slots to cast 1st level spells. that leaves:
5th: 4 Maximized magic missiles
3rd: 1 Empowered Magic Missile
1st&2nd: 16 Magic missiles (6 empowered)
Damage:
Maximized: 25
Empowered: 26.25
Slots :3rd, 6*1st, 6 Uses of empower rod.
Sorcerer is left with 8 2nd, 1 5th and 2 1st level powers:
Comments
The sorcerer manages to kill everything dead, where as the psion did not using pure damage.
The sorcerer does indeed have more left than the psion which used dominate, but only the 5th level slot is significant.
The sorcerer's lack of spells is much more of a disadvantage to him than the psions apparent lack of spells it appears from this build.
The sorcerer take an average of 16 rounds to achieve this
The psion takes an average of :
10.3 rounds for the first psion
14.2 rounds for the second.
Interestingly, with the use of meta magic rods the psion seems fairly well balanced so far.
Majere