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General Tabletop Discussion
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Psionicist class ideas based on the Psi Die from Tasha's
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<blockquote data-quote="Steampunkette" data-source="post: 8281904" data-attributes="member: 6796468"><p>Still got a LONG way to go. Made up the Psychic Warrior, though: <a href="https://homebrewery.naturalcrit.com/share/93SIIjnjT7yq" target="_blank">The Psionicist Take 2 - The Homebrewery</a></p><p></p><p>Also changed the colors and stuff to match a different document that I thought looked -particularly- cool in purple.</p><p></p><p>At level 1 they get to make Mindblades and Psionic Weapons, and either use Unarmored Defense or Int Mod in place of dex while wearing armor. It -seems- pretty stacked, but really it's not -that- important since the character's almost certainly just going to use one or the other at any given time. Though it's possible to dual-wield a Psionic weapon and a Mind Blade... it's just not that important.</p><p></p><p>Level 3 gets them the ability to improve their particular combat style. For 1 minute they get to add Int mod to their Mindblade attacks or add some Psychic Damage to their Psionic Weapon.</p><p></p><p>Level 6 gets them Extra Attack.</p><p></p><p>9 gives them Intellect Fortress so they can use their Reactions to Expend or Sacrifice dice to improve their AC (Like Shield) their Saving Throws (Like Bless), or negate a Critical hit.</p><p></p><p>At 13 they get improved smite. Just an extra 1d8 on weapon attacks.</p><p></p><p>And at 15 they get to do either a PBAoE double-attack or a Line-Teleport double-attack. In either case it's pretty cool, I think...</p><p></p><p>Time to work on the Shaper. And then? Psionic Quanta and Talents have to be designed. Hoofta! I bit off a big bite, huh?</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8281904, member: 6796468"] Still got a LONG way to go. Made up the Psychic Warrior, though: [URL="https://homebrewery.naturalcrit.com/share/93SIIjnjT7yq"]The Psionicist Take 2 - The Homebrewery[/URL] Also changed the colors and stuff to match a different document that I thought looked -particularly- cool in purple. At level 1 they get to make Mindblades and Psionic Weapons, and either use Unarmored Defense or Int Mod in place of dex while wearing armor. It -seems- pretty stacked, but really it's not -that- important since the character's almost certainly just going to use one or the other at any given time. Though it's possible to dual-wield a Psionic weapon and a Mind Blade... it's just not that important. Level 3 gets them the ability to improve their particular combat style. For 1 minute they get to add Int mod to their Mindblade attacks or add some Psychic Damage to their Psionic Weapon. Level 6 gets them Extra Attack. 9 gives them Intellect Fortress so they can use their Reactions to Expend or Sacrifice dice to improve their AC (Like Shield) their Saving Throws (Like Bless), or negate a Critical hit. At 13 they get improved smite. Just an extra 1d8 on weapon attacks. And at 15 they get to do either a PBAoE double-attack or a Line-Teleport double-attack. In either case it's pretty cool, I think... Time to work on the Shaper. And then? Psionic Quanta and Talents have to be designed. Hoofta! I bit off a big bite, huh? [/QUOTE]
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