I don't know how much interest this will rouse, but here goes. I've been working on a game that I want to run involving Psionic characters in the Forgotten Realms, unfortunately, numerous snags have presented themselves and prevented it from becoming a reality. The biggest snag? No players.
So, here are the rules for my game:
Game Premise: You are a seemingly-ordinary (for a given value of "ordinary") individual. Some months ago (local time), you encountered a strange old human that refers to himself only as Nymbus. For whatever reason, he awakened or recognized psionic power within you and carted you off to his secret mountain retreat in order to instruct you in the use of this power. Nymbus really is an odd person. His motives for training you are unclear and his grasp of ordinary human concerns seems tenuous at best. Still, you have your own room, plenty of food, and interesting work to do, so it isn't all bad.
Game Style: A cross between narrativist and simulationist. I like lots of dialogue and role-playing interspersed with a few fights. Players that don't like to RP with other players and NPC's will probably not like this game. Neither will players that revel in angst or playing a grim loner. I run a serious but not grim game: your character should take their behavior as seriously as you take your behavior in real life.
Character Creation:
Level: 1
Races: Any race in the Expanded Psionics Handbook or Complete Psionic. The point of this game is to try out those two books.
Classes: Any class in the Expanded Psionics Handbook or Complete Psionic (including the Erudite).
Alignment: Any, however I expect some role-playing concessions here. You must have some overriding reason to stay with the group, even if it's only that you know them and there is safety in numbers. I grant that if you are not a master role-player this may be difficult with some alignments.
Stats: Use this set: 18 17 16 15 13 11. This is called "one of my players rolled really well and I'm a nice GM so I let everyone use it."
Skills: Yup.
Feats: Any feats in the 3.5 PHB, Expanded Psionics Handbook, or Complete Psionic are acceptable.
House Rules: I'm going to document the bulk of them elsewhere, I just wanted to explain the changes that will affect character creation here.
No AoO. This is not because I have a problem with AoO per se, but because they are a huge pain in the patoot if you don't use miniatures, so rather than mess with them, I'm just dispensing with them altogether. I realize that this has huge consequences, some of which I may not be aware of up front. I'm looking at options for correcting this problem, so it may change mid-game if I find something I like.
Psionic/Magic transparency: *favors psionics*. This is not a method covered in the book, so I'll explain briefly. Magic is transparent to psionics: Dispel Psionics will also dispel magical effects, for instance. However psionics are not transparent to magic. Dispel Magic will not dispel psionics. Power resistance is spell resistance, but spell resistence is *not* power resistance. Unfair? Duh. You're playing the psionic end of this equation, though, so don't complain.
Time: Thursday at 6pm eastern.
Means of gaming: AIM chat. I've considered using a platform but I find them inconvenient and restrictive, not to mention that it's yet another thing to buy. I'm still looking for one I like, though, and if I find one I will pay (if it's reasonable) for my players to get it.
So, here are the rules for my game:
Game Premise: You are a seemingly-ordinary (for a given value of "ordinary") individual. Some months ago (local time), you encountered a strange old human that refers to himself only as Nymbus. For whatever reason, he awakened or recognized psionic power within you and carted you off to his secret mountain retreat in order to instruct you in the use of this power. Nymbus really is an odd person. His motives for training you are unclear and his grasp of ordinary human concerns seems tenuous at best. Still, you have your own room, plenty of food, and interesting work to do, so it isn't all bad.
Game Style: A cross between narrativist and simulationist. I like lots of dialogue and role-playing interspersed with a few fights. Players that don't like to RP with other players and NPC's will probably not like this game. Neither will players that revel in angst or playing a grim loner. I run a serious but not grim game: your character should take their behavior as seriously as you take your behavior in real life.
Character Creation:
Level: 1
Races: Any race in the Expanded Psionics Handbook or Complete Psionic. The point of this game is to try out those two books.
Classes: Any class in the Expanded Psionics Handbook or Complete Psionic (including the Erudite).
Alignment: Any, however I expect some role-playing concessions here. You must have some overriding reason to stay with the group, even if it's only that you know them and there is safety in numbers. I grant that if you are not a master role-player this may be difficult with some alignments.
Stats: Use this set: 18 17 16 15 13 11. This is called "one of my players rolled really well and I'm a nice GM so I let everyone use it."
Skills: Yup.
Feats: Any feats in the 3.5 PHB, Expanded Psionics Handbook, or Complete Psionic are acceptable.
House Rules: I'm going to document the bulk of them elsewhere, I just wanted to explain the changes that will affect character creation here.
No AoO. This is not because I have a problem with AoO per se, but because they are a huge pain in the patoot if you don't use miniatures, so rather than mess with them, I'm just dispensing with them altogether. I realize that this has huge consequences, some of which I may not be aware of up front. I'm looking at options for correcting this problem, so it may change mid-game if I find something I like.
Psionic/Magic transparency: *favors psionics*. This is not a method covered in the book, so I'll explain briefly. Magic is transparent to psionics: Dispel Psionics will also dispel magical effects, for instance. However psionics are not transparent to magic. Dispel Magic will not dispel psionics. Power resistance is spell resistance, but spell resistence is *not* power resistance. Unfair? Duh. You're playing the psionic end of this equation, though, so don't complain.
Time: Thursday at 6pm eastern.
Means of gaming: AIM chat. I've considered using a platform but I find them inconvenient and restrictive, not to mention that it's yet another thing to buy. I'm still looking for one I like, though, and if I find one I will pay (if it's reasonable) for my players to get it.
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