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Psionics and Forgotten Realms
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<blockquote data-quote="Arkhandus" data-source="post: 3688639" data-attributes="member: 13966"><p>1. You're looking for players that like psionics, or at least don't mind psionics and are quite willing to give them a try. This eliminates probably half of the potential players, or more. Too many folks have a negative opinion of psionics, either because they personally feel it doesn't belong in fantasy/D&D, or because they were soured by earlier editions' unbalanced and complicated psionic rules, or because they think the current version is broken or otherwise problematic itself. Unfortunate but them's the breaks. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> </p><p></p><p>2. You're looking for a subset of gamers that likes immersive roleplaying, lots of PC-to-PC and PC-to-NPC interaction, and a significant focus on roleplay/character development (of the non-mechanical sort). That similarly cuts the potential playerbase in half or so, as many roleplayers don't actually enjoy the <em>RP</em> aspects so much. :\ </p><p></p><p>3. You're running Forgotten Realms, which some people will be uninterested in, or just plain dislike, or just feel like avoiding because they're not especially familiar with its details and don't think they could get by in a roleplay-heavy game set in the Forgotten Realms. Even though you couldn't swing a dead cat in a game-store or book-store without hitting scads of drooling, mindless Drizzt fanboys and fangirls, and even a few other Realms-lovers, there actually exists a sizeable number of FR-haters and disillusioned FR-players. The same can be said for various other settings, of course, but I think FR and Eberron are the current settings with the greatest number of haters right now (though also similar numbers of fans). So anyway, point is that the setting you use will likely turn away at least a few of the potential players.</p><p></p><p>4. You're looking to play online but at a particular time/day and using a particular program, which further limits the potential playerbase. Many folks won't have the same time/day available. We who play using virtual tabletops and such tend to have problems finding fellow gamers who can play consistently during the same timeslot, on the same day, and who are <em>also</em> interested in the particular style/system of game we're running.</p><p></p><p>5. Overall, it's just the combination of several limiting factors. You're looking for players who are interested in the style of game you're preparing, for the system you're running, for the world/setting you're using, at the same time and day that you're planning and on a consistent basis and with a particular program..... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>At least when you're running face-to-face, people don't have much choice about whether or not to play, because it's either join the local DM/GM's game or don't play at all. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> Though less likely now that people have MMORPGs to occupy their free time if all they want is simple action.</p><p></p><p></p><p>So......your game's premise and set-up will likely turn away 75-95% of potential players (as in, people who see that you're looking for players and are themselves interested in joining a game soon), and the remaining 5-25% are uncertain maybies. Maybe 5% will actually be looking for exactly the kind of game you're hoping to run, and maybe 20% will be interested in just enough of your premise/set-up to consider it and contact you to figure out if they'd really want to play or not.</p><p></p><p>Not exactly a voice of optimism, am I? <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> You asked for an explanation, and there it is. I generally try for open-ended recruitment calls on OpenRPG myself.</p><p></p><p></p><p>I'd suggest you cross-post though on RPG.net, the Wizards.com forums (I think they've actually changed them to Gleemax at this point? I forget, and I only bother to look at the Wizards forums once in a blue moon myself), and perhaps any other roleplaying forums you visit or know about. Your chances of finding players that will enjoy your game, or at least join in and give it an honest try, are better if you make a recruitment call across multiple forums.</p><p></p><p></p><p>As for myself.....I'm pretty much just not fond of Instant-Messaging programs and don't have AIM, don't have much experience with campaigns that involve more than moderate roleplaying, don't own the XPH or CPsi (though I've read parts of the XPH in the SRD, and I own the older 3.0 Psionics Handbook and the 2E AD&D Complete Psionics Handbook), and only <em>kinda</em> like the Forgotten Realms.</p><p></p><p>I've never played in any FR game that lasted more than two sessions, haven't DMed in FR yet, and would rather not bother with AIM. I love psionics, D&D, <em>most</em> other D&D settings, and RPGs in general, but I have no significant experience with deep roleplaying. Closest I've been to that was playing a pseudodragon in a short RP-heavy campaign that's on hiatus now, and my few years of participating on the slow-moving Beyond Dominia Roleplaying Mill, which was kind of like a freeform play-by-post using Magic: The Gathering as the setting.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3688639, member: 13966"] 1. You're looking for players that like psionics, or at least don't mind psionics and are quite willing to give them a try. This eliminates probably half of the potential players, or more. Too many folks have a negative opinion of psionics, either because they personally feel it doesn't belong in fantasy/D&D, or because they were soured by earlier editions' unbalanced and complicated psionic rules, or because they think the current version is broken or otherwise problematic itself. Unfortunate but them's the breaks. :( 2. You're looking for a subset of gamers that likes immersive roleplaying, lots of PC-to-PC and PC-to-NPC interaction, and a significant focus on roleplay/character development (of the non-mechanical sort). That similarly cuts the potential playerbase in half or so, as many roleplayers don't actually enjoy the [I]RP[/I] aspects so much. :\ 3. You're running Forgotten Realms, which some people will be uninterested in, or just plain dislike, or just feel like avoiding because they're not especially familiar with its details and don't think they could get by in a roleplay-heavy game set in the Forgotten Realms. Even though you couldn't swing a dead cat in a game-store or book-store without hitting scads of drooling, mindless Drizzt fanboys and fangirls, and even a few other Realms-lovers, there actually exists a sizeable number of FR-haters and disillusioned FR-players. The same can be said for various other settings, of course, but I think FR and Eberron are the current settings with the greatest number of haters right now (though also similar numbers of fans). So anyway, point is that the setting you use will likely turn away at least a few of the potential players. 4. You're looking to play online but at a particular time/day and using a particular program, which further limits the potential playerbase. Many folks won't have the same time/day available. We who play using virtual tabletops and such tend to have problems finding fellow gamers who can play consistently during the same timeslot, on the same day, and who are [I]also[/I] interested in the particular style/system of game we're running. 5. Overall, it's just the combination of several limiting factors. You're looking for players who are interested in the style of game you're preparing, for the system you're running, for the world/setting you're using, at the same time and day that you're planning and on a consistent basis and with a particular program..... :( At least when you're running face-to-face, people don't have much choice about whether or not to play, because it's either join the local DM/GM's game or don't play at all. :heh: Though less likely now that people have MMORPGs to occupy their free time if all they want is simple action. So......your game's premise and set-up will likely turn away 75-95% of potential players (as in, people who see that you're looking for players and are themselves interested in joining a game soon), and the remaining 5-25% are uncertain maybies. Maybe 5% will actually be looking for exactly the kind of game you're hoping to run, and maybe 20% will be interested in just enough of your premise/set-up to consider it and contact you to figure out if they'd really want to play or not. Not exactly a voice of optimism, am I? :heh: You asked for an explanation, and there it is. I generally try for open-ended recruitment calls on OpenRPG myself. I'd suggest you cross-post though on RPG.net, the Wizards.com forums (I think they've actually changed them to Gleemax at this point? I forget, and I only bother to look at the Wizards forums once in a blue moon myself), and perhaps any other roleplaying forums you visit or know about. Your chances of finding players that will enjoy your game, or at least join in and give it an honest try, are better if you make a recruitment call across multiple forums. As for myself.....I'm pretty much just not fond of Instant-Messaging programs and don't have AIM, don't have much experience with campaigns that involve more than moderate roleplaying, don't own the XPH or CPsi (though I've read parts of the XPH in the SRD, and I own the older 3.0 Psionics Handbook and the 2E AD&D Complete Psionics Handbook), and only [I]kinda[/I] like the Forgotten Realms. I've never played in any FR game that lasted more than two sessions, haven't DMed in FR yet, and would rather not bother with AIM. I love psionics, D&D, [I]most[/I] other D&D settings, and RPGs in general, but I have no significant experience with deep roleplaying. Closest I've been to that was playing a pseudodragon in a short RP-heavy campaign that's on hiatus now, and my few years of participating on the slow-moving Beyond Dominia Roleplaying Mill, which was kind of like a freeform play-by-post using Magic: The Gathering as the setting. [/QUOTE]
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