I understand the replies to my original post and I think they're perfectly valid points. I've since softened my stance regarding psionics and Eberron. It's a marketing decision and a style decision which I simply don't agree with. It doesn't kill Eberron for me.
Some points, however, deserve particular mention:
starkad said:
Second - This is a campaign sourcebook. This is not a "this is how you must do things" book. If you don't like that Eberron doesn't have "full" psionics support you are encouraged, if not expected, to alter the world to your taste. Forcing full stream psionics use wouldn't be all that difficult. They give you the groundwork, just advance their timelines a bit, and house rule it.
Again, this is a double-edged sword. Why not err on the side of more psionic material rather than less and encourage folks to cut the psionics out rather than adding it in? Both are sensible approaches. EDIT: Yes, I understand and concede that WotC might not want to give the perception that someone must buy the XPH to play in Eberron. That doesn't mean that you couldn't include plenty of non-mechanical setting information about psionics that a DM could house-rule away, as the anti-psionics crowd is quick to point out when defending the lack of psionic support.
But what is the pro-psionic player or DM to do with the scant material provided? The whole point of buying a corebook and setting is so that you don't have to do the conceptual groundwork of a campaign yourself. A specific psionic race is introduced, but given significantly less support than the other new races. If you're going to include a new psionic race, then give it the support it deserves. Shifters and warforged have specific feats to support them in the corebook. Where are the kalashtar or psionic feats? They aren't there because the book gives lip service to psionics, which is the traditional D&D/TSR/WotC approach that is long overdue for a change.
Why devote space to psionic races, classes, and magic items if you're going to abandon the setting material that gives them their context? This is core of the reason why I think Eberron is psionically flawed. Sure, we have enough token "psionic crunch" to ward off any obvious charges of ignoring psionics. But the meat of the Eberron book is the setting and it is virtually psionics-free.
Majoru Oakheart said:
What more SUPPORT do you need? They didn't mention that the guy who lives at 353 Main Street in Sharn is a magewright either. Doesn't mean he isn't. I think that having a writeup of Psion, an example NPC, a race that uses psionics, and a writeup of a CONTINENT where there are a lot of Psionic beings IS support. Any further and it would go from being a high magic world to a psionic world.
Just as Psion mentioned, adding in more than ONE psionic NPC doesn't suddenly make Eberron a psionic world. Psions are explicitly mentioned in the Character Classes section, complete with iconic PC. I'm sure that there are at least a dozen examples of every class listed in the Character Classes section,
except the psion. You don't have to be a fan of the XPH to realize that there's some inconsistency there.
Further, the writeup of the psionic continent is so threadbare as to be useless. Sure, I can make up my own material, but, again, that's not why I buy a published campaign setting.
The integration of psionics into Eberron is tentative, half-hearted, and wishy-washy. The scant space given to psionics is not deep enough to use without significant DM and player input. It should have been left out entirely and contained in its own supplement. The space could have been better used on other aspects of the setting. The unfortunate consequence of the token psionic presence is to highlight exactly how flimsy and tacked-on psionics is to Eberron.