Stormborn
Explorer
Doing some long term campaign planning for the group now and based on some recent discussions I am trying to cobble together a new type of campaign for later this year.
I am planning on using d20 Modern rules, but not a Modern setting. Lots of things I could explain about the setting , but the one that is germain to the thread at hand is that I want magic to be real, useful and usable both in and out of combat, but feel different to the players from what they have used before. I don't want the magic level to be as high as standard DnD, but not Grim Tales or CoC level either. I am currently considering some form of psionics as a substitute for magic.Everyone would see it as magic, and it would basically be the only kind of magic allowed to PCs, but it would use psionics rules.
My question is for those of you who have experiance using the rules with d20 Modern. No one in my group has ever used psionics of any kind so I am wondering if I should:
a) relable the Psionic classes and abilities in the MSRD and port them into the game as is mechanically but with setting flavor and names
b) use Green Ronin's excelent Psychic's Handbook which is feat and skill based, but does eat into skill points (I bought it and read it some time ago but have never used it even though I really like it.)
or
c) come up with something else.
Thoughts from those who have used GR's PH or the d20 M psionics rules would be particularlly desirable.
I am planning on using d20 Modern rules, but not a Modern setting. Lots of things I could explain about the setting , but the one that is germain to the thread at hand is that I want magic to be real, useful and usable both in and out of combat, but feel different to the players from what they have used before. I don't want the magic level to be as high as standard DnD, but not Grim Tales or CoC level either. I am currently considering some form of psionics as a substitute for magic.Everyone would see it as magic, and it would basically be the only kind of magic allowed to PCs, but it would use psionics rules.
My question is for those of you who have experiance using the rules with d20 Modern. No one in my group has ever used psionics of any kind so I am wondering if I should:
a) relable the Psionic classes and abilities in the MSRD and port them into the game as is mechanically but with setting flavor and names
b) use Green Ronin's excelent Psychic's Handbook which is feat and skill based, but does eat into skill points (I bought it and read it some time ago but have never used it even though I really like it.)
or
c) come up with something else.
Thoughts from those who have used GR's PH or the d20 M psionics rules would be particularlly desirable.


