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General Tabletop Discussion
*Pathfinder & Starfinder
Psionics: Worth adding in?
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<blockquote data-quote="Henry" data-source="post: 2902091" data-attributes="member: 158"><p>Tyrion, it's a perfect time to check out Skip Williams' "Psionics Primer" column on the Wizards D&D site which JUST this week finished wrapping up. It's supposed to be specifically for DMs who are hesistant about psionics because they're unfamiliar with them.</p><p></p><p>Add to this that the basic psionics classes, rules, and powers are on <a href="http://www.d20srg.org" target="_blank">www.d20srg.org</a> for free, and it's worth checking out.</p><p></p><p>I can say from personal experience we've had no problems with it, though psionics are really balanced by having more than one encounter before a rest period. If your group's party only has one big encounter, and then a peaceful uninterrupted rest in between, the psions will come out a bit ahead in power.</p></blockquote><p></p>
[QUOTE="Henry, post: 2902091, member: 158"] Tyrion, it's a perfect time to check out Skip Williams' "Psionics Primer" column on the Wizards D&D site which JUST this week finished wrapping up. It's supposed to be specifically for DMs who are hesistant about psionics because they're unfamiliar with them. Add to this that the basic psionics classes, rules, and powers are on [url]www.d20srg.org[/url] for free, and it's worth checking out. I can say from personal experience we've had no problems with it, though psionics are really balanced by having more than one encounter before a rest period. If your group's party only has one big encounter, and then a peaceful uninterrupted rest in between, the psions will come out a bit ahead in power. [/QUOTE]
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Psionics: Worth adding in?
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