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General Tabletop Discussion
*Pathfinder & Starfinder
Psionics: Worth adding in?
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<blockquote data-quote="airwalkrr" data-source="post: 2902931" data-attributes="member: 12460"><p>I have always liked psionics (even in AD&D when they <em>were</em> horribly broken, but I digress). They add a neat little element to the game. I don't think it would hurt much to try them out. Actually the biggest problem I can see is not from a balance perspective but from a world background perspective. Why are psionics showing up suddenly? Have they been around all along and your party never encountered or talked about them? Are they something new that most people haven't heard of? That could be a bigger challenge than getting players unused to psionics from power-gaming.</p><p></p><p>I have a few small suggestions, having run and played in some Eberron stuff plus a couple of home campaigns that use psionics.</p><p></p><p>1) Keep psionic characters on their toes. If you let them blow all their power points on one battle, and then rest, things get out of hand quickly. Don't let them rest easily. If they are in a dungeon and teleport out or put up a rope trick to rest after every encounter, then have the bad guys respond by bringing full force against them in the next fight (the PCs lost the element of surprise after all). Note this problem is much more pronounced at higher levels.</p><p>2) Use the psionics-magic transparency rule. Otherwise things like spell resistance and dispel magic become nerfed. There is little more disappointing than when the psion says to the party, "Step aside, the Rakshasa can't resist my powers."</p><p>3) Make sure to balance the encounters with psionic monsters/characters and treasure with the characters in the party. If you use nothing but MM creatures and DMG treasure, the psionic characters in your party never get anything useful out of treasure and have to buy everything they want which gives them a lower gp value overall.</p><p></p><p>If you keep these things in mind, I think you'll have a blast with the system. My group and I have many times over.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2902931, member: 12460"] I have always liked psionics (even in AD&D when they [i]were[/i] horribly broken, but I digress). They add a neat little element to the game. I don't think it would hurt much to try them out. Actually the biggest problem I can see is not from a balance perspective but from a world background perspective. Why are psionics showing up suddenly? Have they been around all along and your party never encountered or talked about them? Are they something new that most people haven't heard of? That could be a bigger challenge than getting players unused to psionics from power-gaming. I have a few small suggestions, having run and played in some Eberron stuff plus a couple of home campaigns that use psionics. 1) Keep psionic characters on their toes. If you let them blow all their power points on one battle, and then rest, things get out of hand quickly. Don't let them rest easily. If they are in a dungeon and teleport out or put up a rope trick to rest after every encounter, then have the bad guys respond by bringing full force against them in the next fight (the PCs lost the element of surprise after all). Note this problem is much more pronounced at higher levels. 2) Use the psionics-magic transparency rule. Otherwise things like spell resistance and dispel magic become nerfed. There is little more disappointing than when the psion says to the party, "Step aside, the Rakshasa can't resist my powers." 3) Make sure to balance the encounters with psionic monsters/characters and treasure with the characters in the party. If you use nothing but MM creatures and DMG treasure, the psionic characters in your party never get anything useful out of treasure and have to buy everything they want which gives them a lower gp value overall. If you keep these things in mind, I think you'll have a blast with the system. My group and I have many times over. [/QUOTE]
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Psionics: Worth adding in?
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