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General Tabletop Discussion
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Psionics: Worth adding in?
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<blockquote data-quote="Thanee" data-source="post: 2903516" data-attributes="member: 478"><p>Some big ones from the SRD:</p><p></p><p>Astral Construct (easily abusable with anything that increases manifester level), Energy Missile (simply way too powerful for 2nd level; selective targeting is just too strong an effect here), Dispel Psionics (allows +20 dispels at 10th level, completely ridiculous, should simply work as Dispel Magic with a hard cap of +10 and there should be a 2nd power that works as Greater Dispel Magic), Schism (extra actions are rarely a good idea), Metamorphic Transfer Feat (crazy powerful, banning that one is probably the only effective approach; there's a similar feat in Savage Species - Assume Supernatural Ability, which is much more tame and could be used instead).</p><p></p><p>In general, anything, that allows one to increase one's manifester level has the inherent problem, that it likewise allows to manifest higher level powers than one can currently manifest normally (i.e. a 10th-level character has normally 5th-level powers, but with a +1 bonus to manifester level, suddenly some powers allow 6th-level effects, because of the way augmentation works).</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2903516, member: 478"] Some big ones from the SRD: Astral Construct (easily abusable with anything that increases manifester level), Energy Missile (simply way too powerful for 2nd level; selective targeting is just too strong an effect here), Dispel Psionics (allows +20 dispels at 10th level, completely ridiculous, should simply work as Dispel Magic with a hard cap of +10 and there should be a 2nd power that works as Greater Dispel Magic), Schism (extra actions are rarely a good idea), Metamorphic Transfer Feat (crazy powerful, banning that one is probably the only effective approach; there's a similar feat in Savage Species - Assume Supernatural Ability, which is much more tame and could be used instead). In general, anything, that allows one to increase one's manifester level has the inherent problem, that it likewise allows to manifest higher level powers than one can currently manifest normally (i.e. a 10th-level character has normally 5th-level powers, but with a +1 bonus to manifester level, suddenly some powers allow 6th-level effects, because of the way augmentation works). Bye Thanee [/QUOTE]
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