PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

Kronk tries to move quietly to the trap door, but must have stepped on a loose plank, which creaks horribly. He stops for a momoent, then continues to move on and looks down into the the darkness through the open trapdoor.
 

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Baliere raises an eyebrow and actually grins slightly that his far bulkier and generally louder armor isn't making the noise Kronk has.
 

Putting his head down the hole in the floor Kronk sees the lower cargo hold with crates and barrels about. In the center of the hold is a group of shackled people (X) huddled together and sitting on the floor.

At the other end of the hold near the stairs is two half-orcs dressed like sailors and apparently unarmed.

[sblock=OOC] Ok will go in init order incase things get out of hand. So post an init and what you wish to do.

MAP KEY:
---> is stairs leading back up to L1
---> is stairs down to L3
X is captives (So no throwing bombs at them Mowgli :p)
1 & 2 are the half orcs [/sblock]

[sblock=EDIT] Preception 22 - got you all LOL [/sblock]
 

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Kronk will move forward next to the stairs leading downstairs (to the right, so he can easiliy go down, and attack anyone coming up) and get his battle axe out.
 

Ingio stands at the top of the stairs, dagger in hand, and checks his bandolier of bomb ingredients, loosening a small vial in its loop.

[sblock=Action]Ready Action: Bomb at the first opponent showing at the bottom of the stairs.

To Hit, Damage (1d20+4=21, 1d6+3=4)
(Splash damage if anyone else is adjacent to the main target equals 4, DC14 Reflex save for half.)[/sblock]
 
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Baliere Duldrem, human cleric

Baliere sets himself to try to have a decent early shot at anyone coming up the stairs, holding.

((initiative roll to follow))
 

[sblock=OOC] Hmm.. Mexican stand-off huh? Well I will give renau1g a 24 hour bump before I advance the thread to see if he wants to kick this hornets nest or not. :p [/sblock]
 
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