PSS #29: The Devil We Know (Pt.1) - Shipyard Rats

"Whatever, let's dispatch them," Kronk adds, moving forward and attacking the big rat.

ooc: Don't know why there are 2 rolls, so you decide, will roll damage nevertheless.
 

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The rats fight as if cornered and scared (which they are), and give half-hearted attacks. Kronk not so scared walks over to beside the larger rat and beheads him with one stroke.

[sblock=Combat]

Code:
[U]
Character            AC  HP  InHand/Condition[/U]
dire rat             14   5  none/none
Kade                 17  13  l.bow/none (max hp = 13)
Ingio                16   9  cetus/none(max hp = 9)
Kronk                16  10  axe/[COLOR=White]none [/COLOR](max hp = 10)
Baliere              17   9  c.bow/none (max hp = 9)
[/sblock]

OOC: Top of the fith.
 

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Baliere Duldrem, human cleric

"Well, then, looks like you two have the matter well in hand," Baliere says as Kronk quickly takes out one rat, and it seems obvious the remaining one hasn't a chance surrounded by the two fighters.
 


Kronk misses but Kade connects with his massive blade felling the last rat.

The combat over the group takes in their surroundings and figure they must be in the right place. Crazy druid's with rat companions just like the one they found at the Inn of the Unlucky Sailor.

The room is bear of anything valuable and the only other way out is the double doors.

[sblock=Combat]

Code:
[U]
Character            AC  HP  InHand/Condition[/U]
Kade                 17  13  g.sword/none (max hp = 13)
Ingio                16   9  cetus/none(max hp = 9)
Kronk                16  10  axe/[COLOR=White]none [/COLOR](max hp = 10)
Baliere              17   9  c.bow/none (max hp = 9)
[/sblock]
 
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Kronk steps to the door and listens first, if he can make out any noise beyond. Not hearing any noise he carefully tries to open the door, trying to avoid any noise. He has his axe ready, and also his mutagen in hand.
 
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As Kronk walks to the door and tilts his head to put an ear near it everyone sees a startling sight.

And axe blade connected to a large pole drops from the ceiling ad swings towards the half-orc. Kronk tries to move out of the way but gets clipped by the sharp metal right above his knee. Blood flies in an arch across the room as the blade continues it's swing until it hits the opposite wall.

The momentum causes the axe to bury itself deep into the wall where it stays. A thin line of red running down to the floor from it.

OCC: see above post for to hit roll and damage


[sblock=Combat]

Code:
[U]
Character            AC  HP  InHand/Condition[/U]
Kade                 17  13  g.sword/none (max hp = 13)
Ingio                16   9  cetus/none(max hp = 9)
Kronk                16   [COLOR=Orange]2[/COLOR]  axe/[COLOR=White]none [/COLOR](max hp = 10)
Baliere              17   9  c.bow/none (max hp = 9)
[/sblock]
 

Kronk swallows hard to not cry out loud. He pauses for a moment, shakes his head about his own failure not to look for traps, then takes out his elixier and drinks it, which nearly heals him fully.
 

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