Psy Warrior take on XPH (ie-Psy warrior is Wis?)

gamerx

First Post
I've skimmed the book, mostly from perspective of a 12th level Psychic Warrior I play.

Overall, the book seems nice.

Specific to Psy Warriors:
- Psy Warriors have lost weapon specialization

- Bonus feats are at 1st, 2nd, 5th, 8th, 11th etc.

- Their casting stat is now wisdom. This drives me nuts. Sure you can rationalize any stat for anything... but when in the context of the game the other wisdom casters (rangers, druids, clerics, paladins) all use wisdom because it's the divine stat then using it for psy warriors is a bit weak. Psions are Int. Psychic Warriors who use the same powers are Wisdom... ? Weird.
It seems obvious that the only reason they made this change is because they wanted a psionic caster for each casting stats. Psions Int, PW Wis, Wilder Cha.

- Another thing about the casting stat change, it pretty much guarantees a major redo of existing Psy Warriors. I know for one that my 12th level psy warrior has an 11 wisdom... Time to swap stats I guess.

Under powers, they are nicely redone. Some look very juicy, perhaps too juicy given the scaling. Too early for me to tell, but some powers to take a look at and judge for yourself:

Biofeedback: 1st level, 1 min/level, gain dr 2/-, scales: dr +1/3 pp

Prevenom Weapon: 1st level, 1 charge of save or takes 2 pts of con damage, scales con dmg +2/6pp.

Detect Hostile Intent: 2nd level, 10min/level. What a headache for the GM! This is danger sense that detects "active aggression."

Dissipating Touch: 1st level, Touch attack, 1d6 of damage. Scales: +1d6 dmg/1 pp. ONE pp to scale this sucker? Nice. Good thing Psy Warriors don't have many PP.

Prescience, Offensive: 1st level, 1 min/level, +2 insight bonus to damage, scales: (assumed typo) +1 dmg/ 3 pp

Force Screen: 1st level, 1 min/level, +4 shield bonus to ac, scales: +1 ac/4pp


The list goes on... the scary thing is that scaling looks like you could stack some things pretty high. I will reserve judgement on whether the classes look balanced against the 3.5 classes.

There are lots of ways now to do D. Door type of things as a psy warrior now... including a very nice prc called Elocator optimized for that. Oh, how could I forget, for 6 more pp you can use D. Door as a move action. :)

There are also scary new powers that can be done as "immediate actions." These are somewhat troublesome to me, because some of them are defensive... ie- you get attacked and you can use an immediate action to activate a power to increase your AC, for example. I really like the idea. In some of my games it will work great. In other games though... it takes people forever to make decisions. You'd think those people would play simple characters... but in my experience those people always play the most complicated characters, and the groups are too nice to require different. :) Now everytime they get attacked, "Should I increase my ac?!"

The PRCs are pretty juicy too, there is one that is mystic theurge but it's Psi/Arcane. Can you say single stat goodness MT of Int/Int?

There are some [general] feats that will need to be expected for balance as well. Greater Manyshot is one...

There are my quick thoughts after spending 30 mins to skim it. My thoughts are kind of scattered cause I'm thinking of how my Psy Warrior is going to end up looking after conversion... it's making my brain hurt :)
 

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I think thetrade off works well now. Psi-War can pick up mainline psion powers such as Energy Ball (which scales in damage and save DC) plus their own powers for AC, Damage, etc scale. The main stat used for powers is a non combat one, so that causes some limitations regarding stat allocation. With power scaling but less stat allocation, I see a slight increase in needed buffs. All in all, I am very pleased with what I have read so far.

-Psiblade
 

gamerx said:
- Another thing about the casting stat change, it pretty much guarantees a major redo of existing Psy Warriors. I know for one that my 12th level psy warrior has an 11 wisdom... Time to swap stats I guess.
The changes to the feat, powers, and psi-combat system do this well enough on their own. There will be very few characters that could concievably actually convert without a massive/major rewrite.

Detect Hostile Intent: 2nd level, 10min/level. What a headache for the GM! This is danger sense that detects "active aggression."
Better than some of the other potentials in 3.0 Psi :), Like Psychic Inquistor. Also it's a bit less cheasy/corny as the Augury powers, which really shine as "DM annoyance" in 3.0.

Force Screen: 1st level, 1 min/level, +4 shield bonus to ac, scales: +1 ac/4pp

Hi Inertial Armor :).

The list goes on... the scary thing is that scaling looks like you could stack some things pretty high. I will reserve judgement on whether the classes look balanced against the 3.5 classes.

There are lots of ways now to do D. Door type of things as a psy warrior now... including a very nice prc called Elocator optimized for that. Oh, how could I forget, for 6 more pp you can use D. Door as a move action. :)
Emulating a 3.0 Psi Power (possibly Mind's Eye material, I honeslty don't recall). But ya, it's a "Step in Mobility Control", of course, they lost Tumble so I suppose they deserve more mobility control now, no?

There are also scary new powers that can be done as "immediate actions." These are somewhat troublesome to me, because some of them are defensive... ie- you get attacked and you can use an immediate action to activate a power to increase your AC, for example. I really like the idea. In some of my games it will work great. In other games though... it takes people forever to make decisions. You'd think those people would play simple characters... but in my experience those people always play the most complicated characters, and the groups are too nice to require different. :) Now everytime they get attacked, "Should I increase my ac?!"

I can see that, just follow suit with the name and make it an Immediate Decision, like Rage.

The PRCs are pretty juicy too, there is one that is mystic theurge but it's Psi/Arcane. Can you say single stat goodness MT of Int/Int?

There are some [general] feats that will need to be expected for balance as well. Greater Manyshot is one...

There are my quick thoughts after spending 30 mins to skim it. My thoughts are kind of scattered cause I'm thinking of how my Psy Warrior is going to end up looking after conversion... it's making my brain hurt :)

I think, you're better off just trying to emulate him as best you can with the new rules, I don't think it's feasible to convert really :(.
 

reiella said:
I think, you're better off just trying to emulate him as best you can with the new rules, I don't think it's feasible to convert really :(.

As your PsyWar approches the strange mirror, you realize that while it is your reflection, it is also "different". As you touch the glass, a strange force pulls you in as your reflection falls out of the mirror.

You get up and dust yourself off, turn to your comrades; "That was weird." and the mirror shatters.

-----------------------
I heard that the PsyWar picked up Healing powers and that some powers don't allow PsyWars to Augment them?

reiella said:
Hi Inertial Armor :)

Inertial Armor is now a power too.
 

I know the psychic warrior/monk in my group is not going to be happy about Inertial Armor being nerfed.

However, using Wisdom as a caster stat won't be a huge deal for him, he already has decent wisdom.
 

Count Arioch the 28t said:
I know the psychic warrior/monk in my group is not going to be happy about Inertial Armor being nerfed.

However, using Wisdom as a caster stat won't be a huge deal for him, he already has decent wisdom.
Inertial armor wasn't nerfed, it's better than ever.

Inertial armor -> better version of Mage Armor
Force Screen -> better version of Shield
 




gamerx said:
Dissipating Touch: 1st level, Touch attack, 1d6 of damage. Scales: +1d6 dmg/1 pp. ONE pp to scale this sucker? Nice. Good thing Psy Warriors don't have many PP.
1 pp per die of damage (d6 for targeted, d4 for area) was pretty standard in the 3.0 psionics rules, at least.
 

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