Ebuferpaly Potentloins
Chaotic Good male gnome cleric 1 / rogue 2
Strength: 8 (-1)
Dexterity: 10
Constitution: 16 (+3)
Intelligence: 10
Wisdom: 16 (+3)
Charisma: 10
Hit Points: 21/21
Armor Class: 11 (10+1) (11 flat-footed, 11 touch)
Base Attack: +1
Heavy Mace: +0 melee (1d6-1), x2
Magical Short Spear (Oth): 1d4 + 1d6 acid, x 2
Cleric spells prepared: 0 (3): light, mending, read magic; 1 (2+1): hide from undead, protection from evil, sanctuary
Saving Throws: Fortitude +5, Reflex +2, Will +5
Feats: Investigator, Nimble Fingers, Armor Proficiency (light, medium, heavy), Simple Weapon Proficiency, Shield Proficiency
Skills: Bluff 5, Craft (Alchemy) 2 (0 + 0 + 2), Diplomacy 4 (2 + 0 + 2), Disable Device 5 (3 + 2 + 0), Disguise 1 (+2 acting in character while observed), Gather Information 2 (0 + 0 + 2), Heal 7 (4 + 3), Hide 6 (1 + 0 + 5), Intimidate 2 (0 + 0 + 2), Knowledge (Religion) 2, Listen 5 (3 + 0 + 2), Open Lock 5 (3 + 2 + 0), Search 2 (0 + 0 + 2), Sleight of Hand 3 (1 + 0 + 2), Spot 3 (0 + 3 + 0), Survival 3 (0 + 3 + 0)
Languages: Gnomish, Common, Draconic
Cleric abilities:
Aura: As a cleric of a Neutral Good deity (Garl Glittergold), Bufer emanates a particularly powerful aura corresponding to his deity’s alignment (Good, in this case).
Spells: To prepare, or cast a spell, Bufer must have an Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a cleric's spell is 10 + the spell level + the cleric's Wisdom modifier.
Domains: Bufer can prepare one additional spell per day from one of his two chosen religious domains (Protection and Trickery); if this spell is not on the cleric list, he may only prepare it in his domain spell slot. He also receives the granted powers of each domain selected. As a student of Protection, Bufer can generate a protective ward as a supernatural ability, granting someone he touches a resistance bonus equal to his cleric level, for a duration of 1 hour per day. As a student of Trickery, Bufer adds Bluff, Disguise and Hide to his list of class skills.
Spontaneous Casting: As a good cleric, Bufer can channel stored spell energy into healing spells that he did not prepare ahead of time, losing any prepared spell that is not a domain spell in order to cast any cure spell of the same level or lower.
Spells of Opposed Alignment: As a good cleric, Bufer is unable to cast evil spells.
Turn or Rebuke Undead: As a good cleric, Bufer can attempt to turn undead creatures up to 3 times per day (3 + 0), with a turning check of 1d20 + 0. Total HD turned per attempt is 2d6 + 1. He is currently unable to destroy undead in this manner.
Bonus Languages: As a cleric, Bufer’s bonus languages options include Celestial, Abyssal and Infernal, the languages of good, chaotic evil and lawful evil outsiders, respectively.
Rogue Abilities:
Sneak Attack: If Bufer can catch an opponent when unable to defend itself effectively, he can strike a vital spot for extra damage of 1d6.
Trapfinding: Bufer can use the Search skill to locate traps with a DC higher than 20.
Evasion: Bufer can avoid even magical and unusual attacks with great agility. If he makes a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can only be used if Bufer is wearing light or no armor, and does not gain benefit of evasion when helpless.
Race traits:
Small size: As a Small creature, Bufer gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Land Speed: Bufer's base land speed is 20 feet.
Low-Light Vision: Bufer can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Gnome traits: +2 racial bonus on saving throws against illusions. Add +1 to the Difficulty Class for all saving throws against illusion spells cast by Baeril. (This adjustment stacks with those from similar effects.) +1 racial bonus on attack rolls against kobolds and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. (Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.)
Spell-Like Abilities: 1/day -- dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammal only, duration 1 minute). Caster level 1st; save DC 10 + Bufer's Charisma modifier + spell level.
Equipment: backpack, cleric’s vestments, healer’s kit, holy tome, holy symbol (Garl Glittergold) (wooden), spell component pouch, traveler’s outfit, altar case (spruce, small), aspergillum (iron, small)
Weapons and armor: heavy mace, magical short spear