Thorg takes a closer look at what he is dealing with, then casts a spell to check on what sort of poison has inflicted Carl. At the same time, Carl shudders and almost doubles over in pain (-5 hps to Carl). Thorg immediately casts a spell of healing that returns the color to Carl's cheeks and restores him to new, although the poison still works through his system. (+5 hps back to Carl)
Thorg
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You recognize the poison as a twisted version of tiranev root that actually damages the body as opposed to weakens it. The root will cause his blood to thicken, which will in turn cause damage to the heart and possible internal bleeding. Also, resistance will be of little use, your healing skills reveal, since the gentleman's immune system has utterly failed to cope with the infliction. Carl will suffer from a final infliction as the poison reaches his heart and disperses through his system. If his immune system cannot handle it then, but at least does better than it has right now, it might be better to use the resistance spell.
OOC: Basically, Carl rolled a '2' for his save this time. If he rolls something better, but is a point under the DC, then your resistance spell would be more beneficial and I'll allow you to cast it to boost his natural roll as you'll have time before the poison starts having a severe effect. No sense wasting a spell for something slower acting, like poison.
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Samuel notices that the trap looks like it was sprung, and it might be possible to break the needle and try moving the lever once more. The lever looks like it is part of a large gear system.
Samuel
[sblock]
You believe this might open the set of closed portcullises.
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