Ptolus- Palace of the Silver Princess (Campy)

"Umm..... medic? Not good. Can't feel my arms... numbness going through body." Carl says as a sensation of numbness courses through his arm. "I have no arm! I can't feel it! I have no arm, I have no arm! No I will never be able to thrash that solo on the lute! I've been working on it for nothing!"
 

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"Your arm remains in place, though it does not appear to be as useful as it perhaps should be." says Thym. He has little ability to help in the healing department and would prefer not to be the next one to touch the lever.
 

Petey looks clearly agitated. "Uh oh, chap. That doesn't look good. You're hand is beginning to swell where you got poked. I'd try to burn it out with my cigar, but it looks like its already spread. Anybody got something to put on that thing?"
 


"Uhh... That looks bad."

Thorg carefully looks over the arm.

"Er... O Pelor, could you tell me if Carl is poisoned? I don't think it's a good thing for him. If so, he might need some help with it, and anything you could do would be really great. Maybe some healing will help."

[sblock=ooc]Cast Detect Poison, then Resistance on Carl, then replace Light with Cure Minor Wounds. Also attempt a Heal check once I know more.[/sblock]
 

Samuel, for lack of anything better to do, walks up to Carl and claps him on the shoulder: "Well, won't this make a fine story for your grandkids, Carl?". Seeing as Thorg has it covered, Samuel will carefully examine the lever (without touching it) to see if he can work out it's purpose.
 

Thorg takes a closer look at what he is dealing with, then casts a spell to check on what sort of poison has inflicted Carl. At the same time, Carl shudders and almost doubles over in pain (-5 hps to Carl). Thorg immediately casts a spell of healing that returns the color to Carl's cheeks and restores him to new, although the poison still works through his system. (+5 hps back to Carl)

Thorg
[sblock]
You recognize the poison as a twisted version of tiranev root that actually damages the body as opposed to weakens it. The root will cause his blood to thicken, which will in turn cause damage to the heart and possible internal bleeding. Also, resistance will be of little use, your healing skills reveal, since the gentleman's immune system has utterly failed to cope with the infliction. Carl will suffer from a final infliction as the poison reaches his heart and disperses through his system. If his immune system cannot handle it then, but at least does better than it has right now, it might be better to use the resistance spell.

OOC: Basically, Carl rolled a '2' for his save this time. If he rolls something better, but is a point under the DC, then your resistance spell would be more beneficial and I'll allow you to cast it to boost his natural roll as you'll have time before the poison starts having a severe effect. No sense wasting a spell for something slower acting, like poison.
[/sblock]

Samuel notices that the trap looks like it was sprung, and it might be possible to break the needle and try moving the lever once more. The lever looks like it is part of a large gear system.

Samuel
[sblock]
You believe this might open the set of closed portcullises.
[/sblock]
 



Samuel throws the lever to the up position and you hear the sounds of chains pulling in the distance. But nothing seems to have changed with the gates. From what Carl can determine, the portcullises probably need another device to be used before they are raised. Unfortunately, it looks like there is nothing left in this room to be manipulated.
 

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