Ptolus- Palace of the Silver Princess (Campy)

"Thats quite the party you bring Thorg. Shall we check to see if any of these fellows had any trinkets that might benefit our merry band then?" says Thym stepping into the room finally and starting to get a good look around. He'll check the bodies if no one else does.
 

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Leaving the manual labor of checking the bodies for loot to Thym, Carl pulls out his ivory comb, removes his fancy hat and combs his hair a bit. He continues to do that while the others search the room.
 

The party searches for treasure, finding a combined horde of 53 gp, 129 sp, and 2 silver necklaces each with a strange medallion that presents a sole, angry-looking eye at the center. The necklaces are estimated by Cal to be worth 120 gp each. Other than that, the dead corpses each have a few pieces of armor and weapons that seem to be partially rusted and of little worth. Other than some wooden utensils, empty cabinets, and broken pots, this room is empty of anything worthy.

OOC: Thorg uses 6 charges from his wand, but everyone except Thorg is fully healed. The half-orc only has a point of damage.
 

"This is a very evil place!" Thorg cries, "There is no food in here! The little mice and ants will starve!" He then looks at the dead bugbears. "Well, I guess the worms can eat."
 

"Lets not wait till the worms get here." Thym says finishing his search. "Shall we continue?"

ooc: I believe the next door down the corridor is the one on the right, correct?
 

OOC: East might be better to say. You've actually passed the doors on the western side and have been exploring all the eastern rooms. You've now explored all four doors on the eastern side, there is another door in the center of the western side that you have not investigated and a T-intersection at the southern end of the hall. The party originally came from the northern portion of the passage.
 

ooc: gotcha.

"This way then, gents." says Thym leading the group to the door on the western side of the passageway. "No sense in leaving any of these unexplored and too our backs, it would be foolishness to grant enemies such an advantage."
 

"Rule #22 in my great-great-great-great grandfather's book of Adventuring is to take advantage away from your enemies." Carl says as a response to Thym. "You must have read it. You are a smart man."
 

Thym and Carl decide to open the western door, only to be frustrated by a sharply descending staircase that continues for 20 feet before stopping at another western door. The duo opens this one to find a corridor that stretches north to south. The corridor ends almost immediately to the north, with a closed door, while continuing further south for nearly 100 feet in that direction. Three doors lie alone the western wall of this new corridor, one near the doorway that the party peers from and another further to the south, while the last one rests at the very southern end of the corridor.

OOC: Kinda like this:

_ (northern door)
.}party
| (western door)
.
.
.
.
.
.
| (western door)
.
.
| (western door)
 

"Hmm that is of little assistance. Shall we cover the upper level prior to heading down? That would be my suggestion." says Thym seeing the added complexity of the corridor below.
 

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