D'karr said:
And there has not been one instance of the NPCs posted that could not be achieved by rolling dice in the standard manner described in the rules (4d6 drop lowest). So how are the NPCs breaking the "rules"?
Do you really think that those attributes were rolled for using the 4d6 method? The odds seem pretty unlikely that they'd all turn out that way.
Besides, how does your PC know the NPC's stats?
It's not about knowing or not-knowing. It's about being fair.
This is a perfect example of a storm in a teacup.
It's not a storm. Who said it was a storm?
I said, and I quote: "I'd be a bit annoyed." and "Ptolus kicks ass."
One thing I think, is that if, as a GM, you find yourself regularly bending the rules when making NPCs in order to make them better fit what you think is right, then you should seriously consider allowing the players to bend the rules in that fashion too -- because, in all likelihood, they're getting frustrated by the same issues.
For example, I was building an NPC the other day and I wanted it to wear medium armor, but the best medium armor is generally pretty inferior to the good heavy armors and good light armors -- so I looked around for an alternative in other d20 books.
In that case, being fair to the players (even though they'd never even encounter this guy I made up) and offering them the same options that I offer my NPCs would likely make the game more enjoyable for one or more of them -- who may have been contemplating the medium armor route, but eventually gave up because the cost was a bit too high.