Published Adventures or Home-Crafted Adventures?

What kind of adventures do you prefer to play?

  • [DM] I prefer to run published adventures as written or with little variation

    Votes: 28 21.7%
  • [Player] I prefer to play published adventures as written or with little variation.

    Votes: 18 14.0%
  • [DM] I prefer to mix published adventures with homebrew.

    Votes: 72 55.8%
  • [Player] I prefer to play published adventures mixed with homebrew.

    Votes: 51 39.5%
  • [DM] I prefer to craft most of my adventures myself.

    Votes: 37 28.7%
  • [Player] I prefer playing campaigns written primarily by the DM.

    Votes: 25 19.4%

airwalkrr

Adventurer
So when you sit down to play at a table or you sit down to DM, what is it you prefer playing? Do you like playing or running a published adventure wholly or more or less as written? Do you prefer a game which uses published adventures as side treks or skeletons upon which the DM adds the details? Or do you like the completely homemade experience? Please vote for each option that applies.
 

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home write almsot all aspects of an adventure, feed of players a bit.

Tend to use someone elses map, and sometime steal someone elses village, town etc.

john
 

I´ve never gamed under a dm who built an adventure or world that felt real or satisfying. There was always plotholes or lame last second things to save the adventure. No playtesting, no real thought behind.

So I pretty much prefer to run published adventures - since I don´t have the time and imagination to do my own - as a dm, and I make sure that when I play we run something published.

Asmo
 

Over the years, I have found that pre-published adventures have been generally more trouble than they are worth.

I have to change locations, names, races, rationale, and events simply to fit into the world I have already created.

As such, I am a homebrew fan. I am certainly not above picking up adventures and stealing a few ideas, but set adventures, per se, have no real place in my campaigns.
 

I didn't vote, as I don't think any of the choices really fit. When I have time, I prefer to write my own. Now that I have two small children and a full time job, the Dungeon Adventure Paths are like a lifeline... they save me SO much time.

As a player, I prefer good published adventures or good home brew adventures over poor adventures of either sort, doesn't make a difference to me.
 


When i was younger i was a mostly homebrew kind of guy, but now that we've all grown up, had kids, and generally been forced to take part in the real world. I find myself using primarily pre-published stuff with my own variations on it. Why? Because it cuts down on using my limited free time to do nothing but work on game stuff.
 

Patlin said:
I didn't vote, as I don't think any of the choices really fit. When I have time, I prefer to write my own. Now that I have two small children and a full time job, the Dungeon Adventure Paths are like a lifeline... they save me SO much time.

As a player, I prefer good published adventures or good home brew adventures over poor adventures of either sort, doesn't make a difference to me.

I'm in the same camp.

I have one DM who's homebrew I trust. His world and NPC's feel real. Every other homebrew that I've played in has been not that great and felt like a DM ego trip as opposed to a world for the players to play in.

Now that I have a 5 year o;d underfoot, a wife working on a second masters degree and me about to prep for the GMATs I run pre published adventures exclusively. Right now I'm running AGE OF WORMS for six players and they seem to enjoy it just fine.
 

JRR_Talking said:
home write almsot all aspects of an adventure, feed of players a bit.

Tend to use someone elses map, and sometime steal someone elses village, town etc.

john
That's spooky John as I prefer mixing published stuff with my own bits and pieces/ideas.

(As an aside, John and myself (with another) are co-DMs for a shared campaign at our local group ;))
 


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