published or self-made?(poll)

alsih2o

First Post
so, watching all the posts floating around i am wondering...

do you play in a published world? or ahomebrewed world? or a mish mosh?
 

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I'll take this poll... Um...

Okay, so there's no poll with this poll, that's okay (I've no idea how to set one of those things up myself, so I'm not gonna cast aspersions).

I run a homebrew campaign.

Making up the world is most of the fun for me. Maybe I'm weird.
 

sure why not?

I do a lil of both. I use FR as a basic setting. and plop a place of my own in the middle of nowhere. Rasndom dungeons can be anywhere from the fallen fortress to a sewer system on a city no one heard of...

and this is where I buy pregenerated modules. they are fun to just slip into and out of a campaign wthout much effort
 


Pretty much the only time I use a published setting is if it's integral to the system, and comes with the core rulebook (eg, Star Wars, WFRP (yes, I did play that, a long time ago)). The only time I've paid seperately for a campaign setting was Middle Earth, with Rolemaster. Oh, and I suppose the Tales of the Jedi Companion for Star Wars counts.

Until recently, when I realised that I had become very lazy, I didn't even buy scenario modules, no matter how generic.

Home-brew is good (tends to be fairly malty, too).
 

I run in a modified Greyhawk. For example the entrance to the Valley of the mage is Bloodstone Pass and Lopolla uses the information for Calimport.
 
Last edited:

alsih2o said:
do you play in a published world? or ahomebrewed world? or a mish mosh?

I've run, basically, one campaign for almost 22 years. When I first got into DMing, I was 8 or 9 years old, and our 'campaign' was essentially just the same party of PCs bouncing from published module to published module, with no thought given to the greater world.

As we got a little older, and the AD&D rules became available, we got interested in things beyond just dungeon crawling (which is still an important, and fun, part of my games) so I saved up and got the Greyhawk Boxed Set, in 1983. We immediately charted out where all the dungeons from the modules we had played over the 4 or 5 years prior to that belonged on the GH map, and filled in a little homebrew story to make it all work. I later added a lot of ideas from 'real' greyhawk product, but there has always been a heavy homebrew influence on the GH game I run.

I don't think it is that I was too lazy or unimaginative to conjure up a totally unique homebrew campaign, as many have done. I simply found the framework given in GH to be the perfect vehicle for developing the game I wanted to run. This is a big part of the reason I avoided some of TSR/WotC's later worlds, since they were far more detailed than GH and were therefore a bit harder to adapt all my homebrew material to.

So I guess you could say I run a 'self-made published' campaign.
 

I run a Greyhawk world with the modules I have from different sources. For example Freeport is in the hold of the Sea Princes. The module in an old Dragon mag "Can Seapoint be saved?" Is the port of Gradsul on keoland that type of thing. Much like allot of others do I don't have the time to make up everything when I'm busy making sure part A slips into scene B due to the PC's actions:p
 

for D&D, always homebrew. :)

though i'm getting ready to start a d20 Star Wars campaign soon.

(but even there, i'll be making up my own worlds and a couple of my own species.)
 

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