darkbard
Legend
wilderness adventures are hard. city adventures are hard. sure, the dmg has some advice (mostly on an abstract level) for running such games but barely scapes the surface. despite the glut of d20 products out there, no one has really attempted a product aimed at the dm that would provide game mechanics, etc for easing a dm into this sort of game.
i've complained before about how difficult it is to make a wilderness adventure more than just a "dungeon out-of-doors," as far as structure and encounter types go. it would be great to see a product that expands on the core rules to this purpose. for example, we know how track and wilderness lore work, but what about a system that explores what those dice rolls mean for the ranger, etc. you rolled a 24 on wilderness lore while travelling through the bleak expanse. great, but what does that mean? is there a tangible effect on the game? does the ranger glean insight into what area denizens there are, or how the local food chain works, or what?
sure, i could make up rules like this myself to fit a plethora of situations, but i'd rather spend my time playing a workable system than designing something more of my own. either that or i'm just lazy.
what do you think? are others interested in this sort of rules expansion product?
i've complained before about how difficult it is to make a wilderness adventure more than just a "dungeon out-of-doors," as far as structure and encounter types go. it would be great to see a product that expands on the core rules to this purpose. for example, we know how track and wilderness lore work, but what about a system that explores what those dice rolls mean for the ranger, etc. you rolled a 24 on wilderness lore while travelling through the bleak expanse. great, but what does that mean? is there a tangible effect on the game? does the ranger glean insight into what area denizens there are, or how the local food chain works, or what?
sure, i could make up rules like this myself to fit a plethora of situations, but i'd rather spend my time playing a workable system than designing something more of my own. either that or i'm just lazy.
