Publishers: What stock art you need?

Klaus

First Post
I'm in the process of creating new art pieces for future Pozas Art Packs, so I come to the publishers to ask: what stock art do you need most?

Characters? If so, any specific races you use more (humans, elves, dwraves or more recent ones like dragonborn and tieflings)?

Landscapes, like moutains, forests, etc?

Structures, like castles or dungeon interiors?

Items?
 

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I'm in the process of creating new art pieces for future Pozas Art Packs, so I come to the publishers to ask: what stock art do you need most?

Characters? If so, any specific races you use more (humans, elves, dwraves or more recent ones like dragonborn and tieflings)?

Landscapes, like moutains, forests, etc?

Structures, like castles or dungeon interiors?

Items?
Magic items and headshots fantasy based are ALWAYS usable to me.
 

Well, Claudio, I need (see, said I'd reply!):

Raven's Reach​
Just to the south-west of Bresk there is a small shrine to the god of death, lying at one end of a long, low basin of a valley. The shrine used to the the largest of the mausoleums built within the valley to hold the dead of the city, but it has long since been outstripped by nobles wishing to out-do one another eve in death with lavish displays of extravagance.
The mausoleum stirs anew as priests wander the alleyways between the dark stone shrines, rededicating the valley to the Lady of the Long Shadow.
Delnos Vale​
Nestled between two rocky outspurs of the Otdar Mountains on the Western edge of Dashgoban, the Delnos Vale is four miles wide at the base, narrowing to only two miles wide where the lush vegetation gives way to the mountains five or six miles up the valley.

The vale is a haven for the natural world. By order of King Steppengard it is a capital crime for any to hunt the inhabitants of the vale on two legs. Almost the entire area is forest, made up of a wide variety of trees of unusual appearance, each is twisted and unique. Some areas are full of dense vegetation and are almost impassable to the unwary, in other places the trees suck all the energy from the area and the ground is totally bare of shrubs. Many types of animal use the vale as a breeding ground, safe from human hunters and then return to the world outside
once their young grow old enough to fend for themselves. Among the few permanent residents are a pack of dogs befriended by the grove's Lord, Sir Grusalock, during the dash North from Bresk during the winter.

In a hidden grove within a deep overgrown thicket is a low hillock. Upon it is a single particularly crooked tree at the base of which is a simple altar to Melora, goddess of the wilderness, made from carefully placed pieces of fallen deadwood.​
The Isle of Storms​
There is an isle off the coast of Dassen that juts up out of the sea like a column of black smoke, where no boat may land due to sheer cliffs on all sides. The place is surrounded by angry waves, constantly foam flecked beneath a wild grey sky that even in the summer months always threatens rain. Frequent storms lash the isle and the keep that lies upon its flat plateau, the wind howls as if in competition to be heard against the never ending peels of thunder that ring like the bells of a church. It said that on occasion the keep is occupied by the self proclaimed ʻStorm Kingʼ, Sir​
Talasar, Knight Bachelor.


Lost Vale of Kerrenor
A wild vale with a history of violence, scarred, inhabited by ancient earth spirits.
 

1. Monstrous races - Centaurs, minotaurs, cat people and the link come up fairly often, but aren't represented as often as either traditional races or traditional beasties

2. Some archetypal scenes - Party battling a dragon, undead popping out of a coffin, insect swarm attacking, party on a ship, party climbing a narrow pass

3. Lovecraftian horrors - Images of any of the guys in the public domain.

4. Variety of townscapes and castles - Everything from one of Mad Ludwig's palaces to a Scottish border keep to a bustling burg to a sleepy village

5. Weapons - Specifically, good and detailed versions of real historical weapons scaled to about 1/8 a page, as well as striking and original fantasy weapons. For the original stuff, "whosoever pulleth this sword from this stone" type action poses would be nice.

Do you do non-fantasy stuff?
 



Great lists, keep 'em coming.

Even if I can't match a description precisely, I can do a close-enough approximation that is still useable to everyone else.

Supers, eh? What, specifically?

And Pawsplay, what else do you have in mind?
 

And Pawsplay, what else do you have in mind?

Planetary romance / gonzo swords-and-sorcery stuff would be welcome. Great for pulp-inspired games or cross-genre stuff. There is an aesthetic that started in the 1930s that went through about the early 1960s that combined various elements of nudity, tunic-wearing, anachronism, and just oddness that I find very resonant. You can see a little even in Flash Gordon or some of the weirder original Star Trek Episodes, but you really see this on vintage covers of old cheap paperbacks.

Science fantasy. Even within one setting, such as Planescape, Spelljammer, Dragonstar, Final Fantasy type settings, Tekumel, Dying Earth, Thundarr the Barbarian, Castle in the Sky, Escaflowne and so forth, there is usually such a wide variety of aesthetics I think it's almost certain I would find something useful. Characters can be cobbled from fantasy or modern sources, but ships, cityscapes, and the like would be different. The idea is to combine technological lines and obvious steel, rubber, and powerful energy sources with fanciful aesthetics, anachronistic elements such as sailing ships with obvious technological components, and fanciful elements like flying castles.

Supers. Fight scenes, giant computers, space scenes, city scapes, monsters, action poses, squadron poses. I prefer an early Bronze Age style, late 1980s DC stuff mostly plus McFarlane's work on Spider-Man, but I'm not religious about it and I don't think most supers fans are, either. For stock art, line art is best, and the license should allow coloration and alteration, for instance, if I wanted to use the art to represent an NPC.
 

Something like the Decade of Fantasy stock art pack by Cerebus Illustrations (Joe Calkins)

With the same level of previews :)
 

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