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Pulling your punches
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<blockquote data-quote="Unwise" data-source="post: 6780086" data-attributes="member: 98008"><p>As a player, it feels pretty crappy when you accidentally kill an ally or decapitate innocent guards during a misunderstanding. What is it you are looking to add to the game through adding in a chance of random unintentional homicide?</p><p></p><p>As a GM I would like for PCs to have a chance to fail to capture and interrogate some NPCs, but am reluctant to introduce a mechanic for that and apply it evenly across all instances of subduel.</p><p></p><p>One mechanic I have used in the past was that in order to subdue somebody, you could pull the shot which meant not adding your stat to the damage. So your longsword only does d8, not d8+4 (alternative rule was 1+stat damage). This was interesting, as it meant that you could wind up not doing enough damage, and requiring more blows to drop the enemy. It also made it a meaningful choice rather than subduel being an "always on mode".</p><p></p><p>What I liked about that mechanic was that it always worked to not kill the target. No matter what you will not kill them. You might fail to KO them, but you definetly will not accidently kill them. The accidental deaths only happen when the PC thinks the enemy has more HP than they do, or gets a crit while not trying to subdue.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6780086, member: 98008"] As a player, it feels pretty crappy when you accidentally kill an ally or decapitate innocent guards during a misunderstanding. What is it you are looking to add to the game through adding in a chance of random unintentional homicide? As a GM I would like for PCs to have a chance to fail to capture and interrogate some NPCs, but am reluctant to introduce a mechanic for that and apply it evenly across all instances of subduel. One mechanic I have used in the past was that in order to subdue somebody, you could pull the shot which meant not adding your stat to the damage. So your longsword only does d8, not d8+4 (alternative rule was 1+stat damage). This was interesting, as it meant that you could wind up not doing enough damage, and requiring more blows to drop the enemy. It also made it a meaningful choice rather than subduel being an "always on mode". What I liked about that mechanic was that it always worked to not kill the target. No matter what you will not kill them. You might fail to KO them, but you definetly will not accidently kill them. The accidental deaths only happen when the PC thinks the enemy has more HP than they do, or gets a crit while not trying to subdue. [/QUOTE]
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