wellerpond
Villager
I'm looking for a 5E mechanic that provides an element of chance for the PCs to knock a monster unconscious at the end of a fight instead of killing it. I got the idea in 4E when players with throwing down 70hp of damage with their daily against a monster that only had a few hit points left. I like the concept that, as amazing as heroes are, even they can get caught up in the blood lust of battle and unintentionally be more powerful than they wanted to be.
In 4E I said you could only attempt to pull your punch with an at-will. That kept the players guessing as to how much damage the monster had. And, if it was that important to keep the monster alive, they had to be more deft with their attacks.
With 5E I was thinking they could only attempt to pull their punch at disadvantage, or maybe after the attack, roll a dex check to see if they were precise enough to incapacitate, but not kill. I'm not in love with either of those options.
Anyone have other ideas?
In 4E I said you could only attempt to pull your punch with an at-will. That kept the players guessing as to how much damage the monster had. And, if it was that important to keep the monster alive, they had to be more deft with their attacks.
With 5E I was thinking they could only attempt to pull their punch at disadvantage, or maybe after the attack, roll a dex check to see if they were precise enough to incapacitate, but not kill. I'm not in love with either of those options.
Anyone have other ideas?