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Pulling your punches
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<blockquote data-quote="Tony Vargas" data-source="post: 6781284" data-attributes="member: 996"><p>Sure, where it's often used as a fairly heavy-handed device to capture the hero or let a villain get away or otherwise move the plot along... Make it an attack with disadvantage (so better to sneak up on someone if you want to do it). Have the target make a CON save, DC 8 (or less) + attack bonus. If it fails, it's down & stunned or unconscious, save each round, on a success it recovers. Set a relative level and/or damage and/or size threshold if you want an extra layer of difficulty, or use them to determine stunned vs unconscious vs some lesser condition, and feel free to consider many sorts of foes immune (ie, make it more a weakness of humanoids than an immunity that everything else gets).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6781284, member: 996"] Sure, where it's often used as a fairly heavy-handed device to capture the hero or let a villain get away or otherwise move the plot along... Make it an attack with disadvantage (so better to sneak up on someone if you want to do it). Have the target make a CON save, DC 8 (or less) + attack bonus. If it fails, it's down & stunned or unconscious, save each round, on a success it recovers. Set a relative level and/or damage and/or size threshold if you want an extra layer of difficulty, or use them to determine stunned vs unconscious vs some lesser condition, and feel free to consider many sorts of foes immune (ie, make it more a weakness of humanoids than an immunity that everything else gets). [/QUOTE]
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