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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3178537" data-attributes="member: 39867"><p>I don't think the larger Hit die are much of an issue. Its not like having the bigger Hit die grant even better saves or 2/1 Bab progression. The bigger Hit die just mean the monster is tougher. Rating the CR using Ascension should be accurate enough.</p><p></p><p>As for virtual size: It clearly favors fighter-types. The only thing slightly unbalancing about the VSCs are the scaling natural Armor bonuses. After about 5 or so VSCs, the creature has insane AC. (Except touch attacks get 'em)</p><p></p><p>The best bet might be just to weight VSCs on their STR, DEX and CON mods. (What is that weight anyway? 6 or 12 ability mods = 1 LA / 1 CR? Looking at 17 total mods, so about a +1, since the Nat AC isnt always useful. The wielding heavier weapons might also be worth +1 too...)</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3178537, member: 39867"] I don't think the larger Hit die are much of an issue. Its not like having the bigger Hit die grant even better saves or 2/1 Bab progression. The bigger Hit die just mean the monster is tougher. Rating the CR using Ascension should be accurate enough. As for virtual size: It clearly favors fighter-types. The only thing slightly unbalancing about the VSCs are the scaling natural Armor bonuses. After about 5 or so VSCs, the creature has insane AC. (Except touch attacks get 'em) The best bet might be just to weight VSCs on their STR, DEX and CON mods. (What is that weight anyway? 6 or 12 ability mods = 1 LA / 1 CR? Looking at 17 total mods, so about a +1, since the Nat AC isnt always useful. The wielding heavier weapons might also be worth +1 too...) [/QUOTE]
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