Please tell me what you Dungeon Masters would allow and not allow with these Martial Exploits. How can I improve them? Are they too weak or too powerful?
Punch Target
requires 1st level, Athletics Skill, a free hand;
minor encounter;
1 adjacent target;
dexterity versus reflex;
on a hit, 1d0+1 damage with elbow or fist, and target dazed,
+1 damage at 11th and 21st level;
Kick Target
requires 2nd level, Athletics Skill;
minor encounter;
1 adjacent target;
dexterity versus reflex;
on a hit, 1d0+1 damage with knee or foot and target pushed 1 square,
on a hit of 5 or greater, pushed 1 square and falls prone,
+1 damage and +1 square at 11th and 21st level;
Trip Target
requires 3rd level, Athletics Skill;
minor encounter;
1 adjacent target;
dexterity versus reflex;
on a hit, target unbalanced, grants combat advantage +2;on a hit of 5 or greater, target falls prone;
Pummel Target
requires 4th level, Athletics Skill, a weapon handle;
minor encounter;
1 adjacent target;
dexterity versus reflex;
on a hit, 1d4 damage and target stunned,
on a hit of 5 or greater, target knocked prone,
+1d4 damage at 11th and 21st level;
Shield Bash
requires 5th level, Athletics Skill, a shield;
minor encounter;
1 adjacent target;
dexterity versus reflex;
on a hit, 1d4 damage and target stunned and pushed 1 square,
on a hit of 5 or greater, target knocked prone and pushed 1,
+1d4 damage and +1 square at 11th and 21st level;
Punch Target
requires 1st level, Athletics Skill, a free hand;
minor encounter;
1 adjacent target;
dexterity versus reflex;
on a hit, 1d0+1 damage with elbow or fist, and target dazed,
+1 damage at 11th and 21st level;
Kick Target
requires 2nd level, Athletics Skill;
minor encounter;
1 adjacent target;
dexterity versus reflex;
on a hit, 1d0+1 damage with knee or foot and target pushed 1 square,
on a hit of 5 or greater, pushed 1 square and falls prone,
+1 damage and +1 square at 11th and 21st level;
Trip Target
requires 3rd level, Athletics Skill;
minor encounter;
1 adjacent target;
dexterity versus reflex;
on a hit, target unbalanced, grants combat advantage +2;on a hit of 5 or greater, target falls prone;
Pummel Target
requires 4th level, Athletics Skill, a weapon handle;
minor encounter;
1 adjacent target;
dexterity versus reflex;
on a hit, 1d4 damage and target stunned,
on a hit of 5 or greater, target knocked prone,
+1d4 damage at 11th and 21st level;
Shield Bash
requires 5th level, Athletics Skill, a shield;
minor encounter;
1 adjacent target;
dexterity versus reflex;
on a hit, 1d4 damage and target stunned and pushed 1 square,
on a hit of 5 or greater, target knocked prone and pushed 1,
+1d4 damage and +1 square at 11th and 21st level;