Purchasing custom made item

zlorf

First Post
Hi,

I was wondering if anyone has some hard and fast rules for purchasing custom made items.

With the offical rules in Magic item Compendium, which allows you to add different/multiple bonuses to 1 magic item so you can free body slots, the players are looking to buy magic items that have multiple bonuses

Initially the thought was that you could pay for it, but had to wait for it to be crafted, ie 18 days for a 18000gp item. Then a suggestion came up the if its under the gp limit of the city/town etc then it should be available.

Being the DM im looking for something inbetween, time restraints are the main reason why 18 days isnt viable, the players are fairly cool with it, but it can become frustrating if
you have all this gold to spend but can't spend the time getting stuff made, because of time restraits. I see this items as luxuries and not neccessities and if getting them made isnt an
option then maybe certain skills, % rolls could help.

I understand that there are rules in the DMG that allow character to spend time Gathering Info to find a specific items and maybe if lucky they can find the item they seek.

I could stretch time to allow for craft time, but i feel this part of the adventure requires
a bit of urgency and will add to the overall feel of the adventure. Players have had period in the past to craft items themselves and wait for standard magical items to be delivered from
larger cities. But sometimes the timing isnt great for everyone.

Thoughts, ideas?
Cheers
Z
 

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If hiring some1 else to do the crafting, y not have 3 ppl work in conjunction. I mean since the craft time assumes only 8hr of a 24hr day are used to craft, 2 more ppl would mean the remaining 16hrs are also used. This would mean however that the PCs would have to pay for 3 casters instead of 1. As to finding a multi-enhancted item; I've felt the ones not being currently used by their owners are going to be 1/4 as rare as the most common artifact. Of couse there rarity increase with each additional enhancment type.
 

Is it necessary that they have the twonky for the next adventure? If not, perhaps the crafter could have it ready for them when they return.
 

No, but as you know some adventures take on a few days game time but are actually 4 weeks realtime and the players already have advanced a lvl or two. If they want to add something to a magic item they already have, ie Belt of Ogre strength +4, they dont want to leave it in the city and adventure without it. :)

Cheers
Z


Quartz said:
Is it necessary that they have the twonky for the next adventure? If not, perhaps the crafter could have it ready for them when they return.
 

BlackSeed_Vash said:
If hiring some1 else to do the crafting, y not have 3 ppl work in conjunction. I mean since the craft time assumes only 8hr of a 24hr day are used to craft, 2 more ppl would mean the remaining 16hrs are also used. This would mean however that the PCs would have to pay for 3 casters instead of 1. As to finding a multi-enhancted item; I've felt the ones not being currently used by their owners are going to be 1/4 as rare as the most common artifact. Of couse there rarity increase with each additional enhancment type.

Calculate... 1x18 or 3x6 ? Price wouldn't actually be different, no? I would probably as a few extra percentages to the cost, for making it faster, as the casters have to set other projects aside to acomplish your request.
 

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