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<blockquote data-quote="Satin Knights" data-source="post: 5885944" data-attributes="member: 6666968"><p>I don't like the hard cut off line of 75%. I would prefer a more graduated scale.</p><p></p><p>70% chance at <span style="color: Black">..</span>9,000, 35% chance at 16,000</p><p>65% chance at 10,000, 30% chance at 17,000</p><p>60% chance at 11,000, 25% chance at 18,000</p><p>55% chance at 12,000, 20% chance at 19,000</p><p>50% chance at 13,000, 15% chance at 20,000</p><p>45% chance at 14,000, 10% chance at 21,000</p><p>40% chance at 15,000, <span style="color: Black">..</span>5% chance at 22,000</p><p></p><p>This allows a few higher item possibilities, but doesn't get the market flooded with all the stuff just below the cut off line. A +4 belt should be more rare than a +1 sword. Extended the other way, there would be a 95% chance of finding something under 4,000 gp. That fits with the metropolis definition of nearly all minor magic is available.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5885944, member: 6666968"] I don't like the hard cut off line of 75%. I would prefer a more graduated scale. 70% chance at [COLOR=Black]..[/COLOR]9,000, 35% chance at 16,000 65% chance at 10,000, 30% chance at 17,000 60% chance at 11,000, 25% chance at 18,000 55% chance at 12,000, 20% chance at 19,000 50% chance at 13,000, 15% chance at 20,000 45% chance at 14,000, 10% chance at 21,000 40% chance at 15,000, [COLOR=Black]..[/COLOR]5% chance at 22,000 This allows a few higher item possibilities, but doesn't get the market flooded with all the stuff just below the cut off line. A +4 belt should be more rare than a +1 sword. Extended the other way, there would be a 95% chance of finding something under 4,000 gp. That fits with the metropolis definition of nearly all minor magic is available. [/QUOTE]
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