I think we should discuss the longer term view...
...What are we going to do about high level characters in the long run? Is 16,000gp enough?
On a tangent, it will not be that far off that we need to discuss what to do about characters reaching 20th level.
This sort of combines SK's idea, just starting the tapering off from 17000 instead 9000. I think this handles the high level characters well enough. You get that high, you might as well be commissioning stuff anyway.I vote YES for the immediate bump to Metropolis size.
For further discussion, I agree with ss21 - I'd say reduce the chance of finding an item by 5%/1000 GP for anything over the Metropolis limit of 16000. I'd also say allow commissioning of items of any worth.
Actually, SK pointed out a flaw - the item I picked up for him is well over the current limits for the Pearl. However, with the number of characters we now have in the 8+ range it's likely time to start a discussion on raising the limits there. One of his comments also sparked a thought about DMC use - the ability to "find" items in the Pearl and/or "put a rush" on the manufacture of wanted items to get past the mandatory waiting time for commissions. I'll likely bundle both of those into the same discussion.
No real rush accept to give final approval on Mowgli's character's level-up.Systole said:The thing that I worry about is that we're talking about a linear investment of DMC, but cost-per-bonus increases exponentially. It makes the math harder, because what's fair at one end is not quite as fair at the other end. I'm honestly on the fence about what and how we should implement, and I think I'm going to sleep on it for a few days. There isn't a rush to git-r-done, is there?