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<blockquote data-quote="Systole" data-source="post: 6174369" data-attributes="member: 93930"><p>My first thought is that I like the idea. So ... a +5 weapon would be 50,000 gp (plus a few hundred base cost). Crafting would take 150 days. Realistically, we're looking at +3 and +4 weapons and armor being the bulk of the current expected purchases.</p><p></p><p>On a first pass, I'd say that 1 DMC allows you to 'find' an item of up to 20000gp with no roll needed and no crafting time required -- this gets you a +3 weapon or +4 armor. 2 DMC is up to 40000, which is a +4 weapon or +5/+6 armor. 3 DMC is 60000, which is +5 weapon or +7 armor. A +10 weapon would be 10 DMC - I think this is more or less reasonable.</p><p></p><p>We desperately need a DMC sink, and I think DMC-crafting is a good idea. However, it means we have to keep a special eye on the loot we give out, to make sure we're giving enough. Because in the extreme scenario where everything is awarded in cash, that would mean the non-GM players have essentially nothing past 8-10th level equipment while the GM players are perfectly kitted out. To avoid this, we should definitely have a guideline that says 'At the end of an adventure, roughly half (or two thirds or whatever) of the award should be cash and half should be usable loot that the PCs would want.' (And yes, I know I'm currently a prime offender of paying players in cash and not goodies.)</p></blockquote><p></p>
[QUOTE="Systole, post: 6174369, member: 93930"] My first thought is that I like the idea. So ... a +5 weapon would be 50,000 gp (plus a few hundred base cost). Crafting would take 150 days. Realistically, we're looking at +3 and +4 weapons and armor being the bulk of the current expected purchases. On a first pass, I'd say that 1 DMC allows you to 'find' an item of up to 20000gp with no roll needed and no crafting time required -- this gets you a +3 weapon or +4 armor. 2 DMC is up to 40000, which is a +4 weapon or +5/+6 armor. 3 DMC is 60000, which is +5 weapon or +7 armor. A +10 weapon would be 10 DMC - I think this is more or less reasonable. We desperately need a DMC sink, and I think DMC-crafting is a good idea. However, it means we have to keep a special eye on the loot we give out, to make sure we're giving enough. Because in the extreme scenario where everything is awarded in cash, that would mean the non-GM players have essentially nothing past 8-10th level equipment while the GM players are perfectly kitted out. To avoid this, we should definitely have a guideline that says 'At the end of an adventure, roughly half (or two thirds or whatever) of the award should be cash and half should be usable loot that the PCs would want.' (And yes, I know I'm currently a prime offender of paying players in cash and not goodies.) [/QUOTE]
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