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<blockquote data-quote="perrinmiller" data-source="post: 6174620" data-attributes="member: 88649"><p>Okay, this feels like congress voting themselves a pay raise. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>While Systole points it out in more detail, it really just boils down to 1 DMC = 60 days of wait for commissioning. That is double of what I proposed at sticking with the 1 DMC = 30 days model we have for other things.</p><p></p><p>Because of the misgivings about DM players getting better gear, maybe it should be 1 DMC = 30 days to raise the cost and to cut down on the amount of high level gear. I am worried that 1 DMC = 60 days is too generous. Also, we should just tie it to commissioning time not GP, so a player can combine commissioning and use DMC to reduce the time and not need to buy off all the commissioning time if they do not need to.</p><p></p><p>While I feel for non-DM players with high-level characters that want good gear... Nope, sorry that is not really true. There are not many of them and this policy would encourage long-term players to give something back to LPF to earn the DMC to help them.</p><p></p><p>I don't think I can support a blanket policy to <strong>make</strong> DMs provide usable treasure at the end of an adventure. It is a good recommendation for adventures that can support it, but we cannot make it a requirement. I like how GE did it at the end of his dwarven stronghold adventure, letting players put in a requests from the hoard. But that only works when the hoard exists at the end of the adventure. But at higher-levels, when you can use TBG, that hoard will likely be there.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6174620, member: 88649"] Okay, this feels like congress voting themselves a pay raise. ;) While Systole points it out in more detail, it really just boils down to 1 DMC = 60 days of wait for commissioning. That is double of what I proposed at sticking with the 1 DMC = 30 days model we have for other things. Because of the misgivings about DM players getting better gear, maybe it should be 1 DMC = 30 days to raise the cost and to cut down on the amount of high level gear. I am worried that 1 DMC = 60 days is too generous. Also, we should just tie it to commissioning time not GP, so a player can combine commissioning and use DMC to reduce the time and not need to buy off all the commissioning time if they do not need to. While I feel for non-DM players with high-level characters that want good gear... Nope, sorry that is not really true. There are not many of them and this policy would encourage long-term players to give something back to LPF to earn the DMC to help them. I don't think I can support a blanket policy to [B]make[/B] DMs provide usable treasure at the end of an adventure. It is a good recommendation for adventures that can support it, but we cannot make it a requirement. I like how GE did it at the end of his dwarven stronghold adventure, letting players put in a requests from the hoard. But that only works when the hoard exists at the end of the adventure. But at higher-levels, when you can use TBG, that hoard will likely be there. [/QUOTE]
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