Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
Purchasing Items, Base Value, etc.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Systole" data-source="post: 6174751" data-attributes="member: 93930"><p>I don't think we need a hard-and-fast rule, but I think we should remind and encourage GMs to include appropriate loot. I say this because left to my own devices, I tend to forget.</p><p></p><p>And while we are voting ourselves a pay raise, the thing is that DMCs are a type of currency, and in order to encourage people to keep acquiring currency, the currency has to be able to be exchanged for nice stuff. This means that the people who don't have currency will have stuff that is not quite as nice, QED. The question is, what is nice enough to be worthwhile without being so nice that it's gamebreaking and irritating to the people who don't have it? I think the extra sleeper characters are a perfect example, because people who don't have the time to GM don't have the time to run 3 characters.</p><p></p><p>The thing that I worry about is that we're talking about a linear investment of DMC, but cost-per-bonus increases exponentially. It makes the math harder, because what's fair at one end is not quite as fair at the other end. I'm honestly on the fence about what and how we should implement, and I think I'm going to sleep on it for a few days. There isn't a rush to git-r-done, is there?</p></blockquote><p></p>
[QUOTE="Systole, post: 6174751, member: 93930"] I don't think we need a hard-and-fast rule, but I think we should remind and encourage GMs to include appropriate loot. I say this because left to my own devices, I tend to forget. And while we are voting ourselves a pay raise, the thing is that DMCs are a type of currency, and in order to encourage people to keep acquiring currency, the currency has to be able to be exchanged for nice stuff. This means that the people who don't have currency will have stuff that is not quite as nice, QED. The question is, what is nice enough to be worthwhile without being so nice that it's gamebreaking and irritating to the people who don't have it? I think the extra sleeper characters are a perfect example, because people who don't have the time to GM don't have the time to run 3 characters. The thing that I worry about is that we're talking about a linear investment of DMC, but cost-per-bonus increases exponentially. It makes the math harder, because what's fair at one end is not quite as fair at the other end. I'm honestly on the fence about what and how we should implement, and I think I'm going to sleep on it for a few days. There isn't a rush to git-r-done, is there? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
Purchasing Items, Base Value, etc.
Top