(pure) scout builds


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Well since you want ranged fire power, and someone had to mention 'splitting' from Champions of ruin, it is a +3 enhancement that allows you to split every arrow into two meaning two attacks per arrow and double damage. Most DM's don't allow it because it is over powered, on the other hand, ranged combat is awful, and while double damage with your bow is nice, it's still far beneath what can be done by a caster, so should be fine.
 

If you dont powergame and start at level 1 anyway, might aswell just roleplay the character see how he evolves throughout the campaign and simply enjoy the game :)

This is a quick build i made once upon a time i discovered the (OP) swift hunter feat, never played it tho.

Human
Using Champion of the Wild Ranger Variant from Complete Champion

1. Scout1_ Point Blank Shot + Precise Shot
2. Ranger1_
3. Ranger2_ Combat Style: Rapid Shot + 3rd Quick Draw
4. Scout2_
5. Scout3_
6. Ranger3_ 6th Swift Hunter
7. Ranger4_ Bonus: ???
8. Ranger5_
9. Ranger6_ Combat Style: Manyshot + 9th Greater Manyshot
10. Scout4_ Bonus: Improved Skirmish
11. Ranger7_
12. Ranger8_ Bonus: ??? + 12th ???
13. Ranger9_
14. Ranger10_
15. Ranger11_ Bonus: ??? + 15th ???

Greater manyshot is what we going for here. Ways to get out of melee would be useful, anklets of transposition (MIC) and high tumble skill comes to mind?
 
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