Purgatorium - Seasons of the Soul

Purgatorium: Seasons of the Soul is Mongoose Publishing’s most extensive and ambitious PDF product to date. It is a text-dominant product absolutely jam-packed with information detailing the land between life and death. There are only three ways to get to Purgatorium: through a frost tide, finding it in the Astral Plane. . . or death.
 

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Purgatorium - Seasons of the Soul
Mongoose Publishing product number MGP 0094
By Tim Hitchcock
96 pages (PDF) $12.00

In his "Designer's Notes," author Tim Hitchcock says he created Purgatorium - a realm of the recently-dead - due to a particular need in his home campaign for a way to bring PCs back to life without resorting to the "plunk down the cash, get your resurrection spell" method so common in many RPGs. In doing so, he has done a great service to many campaigns (mine included). In short, Purgatorium is a brilliant idea with a pretty decent execution.

The cover is fairly well done: the worlds of Purgatorium as see from afar, four inverted cones connected by land bridges floating in the infinity of the Astral Plane. (Actually, it's rather reminiscent of something you might expect to see on a "Yes" album cover, now that I think of it.) Purgatorium is described as a gray and colorless world, and this is emphasized by the landscape being drawn up as black-and-white artwork. The Astral Plane is purple in the background, making for a jarring contrast (if possibly somewhat inaccurate: I've always heard of the Astral Plane being featureless white or with a silvery cast to it, but that's neither here nor there). Of course, one problem with a purple background is when you choose to go with red lettering for the title; unfortunately, Mongoose chose to do just that and it really detracts from the overall look.

The interior artwork is very sparse - surprisingly so to me, but I don't buy too many PDFs so this may be the norm. In any case, it consists of only five black-and-white illustrations (one of which is the exterior world-shot of the cover) and four color maps of the four lands (or seasons) of Purgatorium. The maps were very well done and the color was an unexpected (but very welcome) bonus. One of the B&W illustrations is a demon picture by Marcio Fiorito that was previously used in The Slayer's Guide to Demons (although it's been blown up to full-page size here), and the others were done by Tim Hitchcock himself (as was the cover), these being illustrations of three of the creatures one might expect to meet up with in Purgatorium. One last thing about the artwork (or lack thereof): unlike the Mongoose printed products I've seen, many of the chapters in this PDF end with significant white space. I imagine that had this been a printed product, there would have been additional artwork to fill in those gaps. Again, this may just be a standard "PDF thing" to which I'm unaccustomed.

Purgatorium - Seasons of the Soul is broken down into the following sections:
  • Introduction: A one-page intro of what Purgatorium is and how it might be used in a game
  • Mythology of Purgatorium: More detail on Purgatorium and how one can get there, spirit guides, and leaving Purgatorium
  • Inhabitants and Characters: Departed souls, claimed souls, unclaimed souls, natives, different views on Purgatorium by PC race and class, new uses for old skills, and 6 new feats
  • Prestige Classes: The Astral Bounty Hunter, the Channeler, the Eiothain Empath, the Fate Defier, and the Siphon
  • Magic and Purgatorium: Channeling and siphoning, plus 14 new spells, 6 new semi-magic items, and 12 new magic items
  • Seasons of Purgatorium: The 4 separate sections of Purgatorium and details of the terrain and physical features found therein
  • Running the Setting: Special conditions like aquatic creatures or vehicles entering Purgatorium, weather conditions, encounters, and 4 plot hooks for parties of different levels
  • Creatures of Purgatorium: 10 new monsters and 3 templates
  • Organizations: 7 organizations for the PCs to join or battle (or just avoid!)
  • Appendix: Glossary of names and geography, bits of the eiothain language, Purgatorium slang, and a spell glossary
  • Designer's Notes: Tim's reasoning on why he wrote this PDF
I really like how Tim laid out Purgatorium. Each of the four connected areas corresponds to a season: Winter, Spring, Summer, and Autumn, in that order. PCs entering Purgatorium either through a frost tide (a sort of planar gate) or through the alternative method of having been slain end up in Winter and must walk through Purgatorium through all four seasons before moving on to the appropriate afterlife. (The passage through Purgatorium takes 100 days - if you're lucky.) Of course, this is not an easy task, for there are creatures (and organizations) looking to hunt you down and eat you (or add your soul to their collection) and the geography is inherently confusing, making it quite easy to get lost.

The whole realm of Purgatorium is filled with all kinds of flavorful details. I especially enjoyed the fact that ravens are common throughout Purgatorium (they're rumored to be native to Purgatorium and only show up in the Prime Material Plane as a way for the dead to spy upon the living), and the fact that one of the bridges connecting two of the Seasons is made entirely of orchid petals. The fact that it takes so long to complete a journey through Purgatorium gives a character plenty of time to reflect upon his life (and the fate awaiting him once he gets to the end, if he's of evil alignment), possibly giving an excellent reason for an alignment change should he end up being restored to life (either by resurrection magic or simply having his friends travel to Purgatorium, find his soul, and return him to the Prime Material Plane).

That last idea is a particularly important one. Not only does it incorporate Greek (and other) myths into the campaign world (in Greek mythology, you could actually travel to Hades - where all departed souls went after death - and "fetch" a loved one, returning him or her back to life simply by retracing your journey back to the land of the living), but it also provides low-level PCs a way to return a companion to life at a stage where they probably can't afford a resurrection spell. Best of all, it replaces "I plunk a bag of gold down in front of the cleric to have him raise the party fighter back to life" with "we travel to Purgatorium to search for our fighter friend's soul and return back home with it."

Of course, there are a few problems with Purgatorium - Seasons of the Soul as written. First of all, while I respect Tim's writing skills, I simply can't stand most of the names he's come up with in this book. Here are a few of the worst offenders: eiothain (a fey race native to Purgatorium), D'Nar Fhalgh, D'Nar Alum, D'Nar Chayl, and Ptran (3 cities and a riding mount in the fiction on page 4), Yrpis-mnar (a race of soul crystals), Eiosamu and Ioethirn (two tribes of eiothain), Nar-Kyosohk (a set of ruins), Cyoith (a dome-like mountain), Olnag-Kun (more ruins), Frmaer Gmaiun (an azer guarding a bridge), Aoemzyre (a footpath), Eiosanahk (a mountain), Ason-eiohk (pools of water), oglayn (a musical instrument), Cyois-ghalfung and Pnul-ghalfung (trees), Raungkeer Sourwind (a dwarf), Cotlhroc (a locathah), Brah-Saan (an annis), Kkrgor (a harpy), Aiosu (an eiothain), Ahnglixa (a tiefling), and Q'asial (a half-elf). I like this setting enough that I'll probably incorporate it into my campaign, but the very first thing I plan on doing is printing out the PDF and using up a great deal of white-out to replace the vast majority of the names Tim used. Honestly, some of them look like his cat stepped on his keyboard and he used whatever resulted. (Disclaimer: Actually, I don't even know if Tim has a cat.) On the other hand, I can give him credit for at least making the eiothain language sound consistent (many of the words used are based on the eiothain language).

There are also a couple of rules gaffes and oversights. On page 12, while discussing the concept of "expulsion" (a living being on Purgatorium being thrown out of the realm), there is the following passage: At the end of each 24-hour period, any living creature that is not native to the realm of Purgatorium must make a Fortitude save. The difficulty of the save is determined by the amount of successive days that the individual has remained in Purgatorium (DC 10 = +1 per day). Thus, the Fortitude save for a mortal taking a 15-day stay on Purgatorium has a DC 16. By the rule stated above, a DC for a mortal in Purgatorium after 15 days should be 25, not 16. Unless, of course, the DC rule is "1 + 1 per day" instead of "10 +1 per day," in which case the example is correct but the stated rule is wrong.

Another problem: one of the creatures (the harvester) has paralytic antennae, but nowhere in the creature's description does it say how long a PC is paralyzed should he fail his saving throw. Most of the creatures and organizations failed to impress me, coming across as rather bland. The main exception here is the Astral Bounty Hunter prestige class: I can see bands of these guys causing a primary concern for those making the trek across Purgatorium. For the most part, though, the monster sections seem like the weakest part of the book.

One last nitpick: the term "Estimated Class Level" is used throughout the work, when I think what Tim means is "Effective Character Level" - at least, that's what "ECL" stands for in a standard d20 sense.

Given as a whole, though, I can recommend Purgatorium - Seasons of the Soul for anyone who's a little disturbed by the whole "video game/new life" aspects of raise dead and resurrection spells. It's a flavorful work that does what it sets out to do: provide a new way to go about returning dead PCs to life, or even a way to continue on adventuring once your PC is slain!
 

Brilliant idea = one that Fast Forward came up with a couple years ago, with their Dungeon World series. More or less. Though their implementation was odd at best, lousy at worst.
 

John,
Thanks for the review,
I do have a cat who likes to type (a 21 pound mainecoon named Milo), however I based a lot of the Eiothain language on real world languages (most prodominantly Inuit and Egyptian).

The correct Fortitude save for the example would by DC25 (sorry about that)

Harvester paralysis lasts 2d6 rounds.

ECL should be Effective Character Level

I sent the manuscripts for Purgatorium over to Mongoose about 3 years ago (where they waited patiently until last August) and admittedly, my grasp of what were then still new rules to me, was still a bit shaky. Thus, there is some confusion of terminology which I may not have effectively edited out. That said, I'm more than willing to answer any questions to help clarify the work.

Any questions can be sent to: LRonKniev@aol.com
(or posted here of course.)

Perhaps if the PDF recieves a fair amount of interest and feedback, Mongoose might consider releasing a revised 3.5- print version.

Sincerely,
Tim Hitchcock
 

Character death is a part of the Dungeons and Dragons games. However, sometimes the option of exploring what happens after a character dies as he moves onward in the afterlife is what is needed. Purgatorium explores what happens to a person after they die and where they go.

Purgatorium is a pdf by Mongoose press. It is written by Tim Hitchcock. The pdf is ninety six pages in length and a little over 3 megs in size. The layout is in the standard two column format with a pretty think boarder. It looks nice on the screen but can eat up some ink if printed out. There are bookmarks but it is not very complete. The table of contents is about the same as the bookmarks and there is no index. That will make finding things in it a little on the slow side.

The pdf starts with a good introduction to show the many ways this product can be used. It can be used for solo adventures while a character awaits resurrection, allowing for ways that low level characters can come back from the dead, a helpful way to establish what happens to the souls of a campaign and establish cosmology, and plenty of others. The first chapter is called Mythology of Purgatorium. It is the chapter that describes the lands of Purgatorium. It describes the lands and possible encounters as one travels through the lands. It continues into the Inhabitants section which goes into the creatures that live and exist here. It has some new uses for old skills and some new feats as well. The new rules here are very setting oriented and help show the differences between the land of Purgatorium and the Prime Material.

The next section covers some new prestige classes. The Astral Bounty Hunter goes around and captures souls for profit. The Channeler is a spell caster that has abilities to contact the dead. The Fate Defier are souls of dead people who try to thwart a proficey that deals with the end of everything. There are other prestige classes as well and they all are very interesting and tied well with the book. Each would make a good PC and very interesting NPC in any campaign featuring the mysteries of the after life.

There’s a chapter of using magic and new spells. It also includes new magical items and the usually things that people seem to expect in supplements. They are all nicely tied into the book and really do fit the over lying theme of Purgatory very well.

Purgatory is actually four islands floating in the Astral plane. Each island is a different season. People usually arrive in Winter then travel to spring summer and finally fall. There are a few different way to arrive here, but dieing is by far the most common. The lands are a good size and nicely mapped out. This whole place I think makes a nice addition to the traditional campaigns. It allows characters adventure after they die and make death just another stage in the game.

Overall this product does a nice job of covering an area that few books do. It gives the DM some nice options to the traditional raise dead spells by allowing characters to explore the afterlife and really make use of it.
 

It seems we had the product in the database twice, so I moved my review of it here so that both reviews are attached to the same entry.
 

Anyone know if Mongoose is planning to release this as a print product? It's one of the very few releases from Mongoose that have interested me in--well, a long, long time. But there's just no way I could bring myself to spend $12 on a PDF. $4 or $5 is my absolute max limit on those; usually not willing to go even that high.

So, any word?
 


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