Pursuer of the Chosen


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Welp, looks like three levels of cleric, wizard, sorcerer or paladin would be required to lose the xp penalty... heh...

It's really not so bad; I played a character through five levels of xp penalty before.
 

It's possible he would go with the penalty. He'd never remove it, though, cause that would delay progression in the prestige class. Not that I would complain about that. They level too fast.
 
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If you do decide to mix up the requirements such that it significantly delays entry to the PrC, I would allow the character to go back and change some stuff around. I agree that the class needs an entry cost of note (as right now there is indeed none), but it isn't really fare the allow a character to design a PrC and when they come up with a fairly quality one change the reqs to delay them. You'll just encourage people to NOT make campaign specific stuff or put forth any effort. Reward them, don't punish.
 

AeroDm said:
If you do decide to mix up the requirements such that it significantly delays entry to the PrC, I would allow the character to go back and change some stuff around. I agree that the class needs an entry cost of note (as right now there is indeed none), but it isn't really fare the allow a character to design a PrC and when they come up with a fairly quality one change the reqs to delay them. You'll just encourage people to NOT make campaign specific stuff or put forth any effort. Reward them, don't punish.


Sorry, I have to disagree with ya here AeroDM. It's one thing to encourage a pc to write up a prc, but writing one that gives you fantastic powers (and let's face it, this one seems pretty darn cool to me) at no entry cost is just a free ride. Prestige classes should take effort to get into, not just for the character in question but for future characters as well! Trust me- making it easy for characters to attain the prc will lead to trouble later on, as the prc is both fabulous (look at all those cool ranger/paladin abilities!) and designed to help the pcs puzzle out the campaign's mysteries. There's really no reason not to take it if it's easy to get into in the context of the campaign (at least, that's what I've gathered from this thread).
 

I think the requirements may be:
Alignment: Neutral Good
Skills: Hide 8 ranks, Move Silently 8 ranks
Feats: Alertness, Track
Special: Must be recognized as a “Chosen One” –(Thus the Test of the Dwarves must be completed).

But that still doesn't account for all of the hunting of evil stuff. That's why I was thinking Favored Enemy (Evil Outsider) or Ability to Detect Evil.

Either of these would require him to take other levels to qualify, which he probably won't go for.

But, as is, do all of the abilities make sense with each other? Could some be toned down or culled if the abilities are too good.

As I said in my initial post, I'm considering dropping the puzzle prophecy and the recognition abilities. The puzzle prophecy because this is something for the players to look at and, like all good prophecies, their meaning should be unclear until it has passed (namely, there should be many right answers to a prophecy, it could mean any of them). The Recognition because it is already said when that will happen.

The only ther thing that seems out of place is the Hide in Plain Sight. I can understand why it is there; he wants that ability right around when a straight ranger would receive it. But it is very low level in the prestige class (especially with the prereqs being so low) and, as i said, it doesn't seem to fit to me. Should it stay where it is? Be moved up? or be culled?

Or am I just trying to cut the nice parts of the class out and make it too impossible to be obtained?
 
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AeroDm said:
If you do decide to mix up the requirements such that it significantly delays entry to the PrC, I would allow the character to go back and change some stuff around. I agree that the class needs an entry cost of note (as right now there is indeed none), but it isn't really fare the allow a character to design a PrC and when they come up with a fairly quality one change the reqs to delay them. You'll just encourage people to NOT make campaign specific stuff or put forth any effort. Reward them, don't punish.
Oh, and AeroDM, I should point out he didn't exactly make this Prestige Class.

He took a class from a book I told him I wasn't using, added a few things, removed a requirement or two, and handed it to me.

I do try to encourage my players to create stuff for the campaign world. Only one I've convinced so far is my girlfriend, who, if she is bored enough, will draw maps for me. This is mostly because, as a player, she doesn't want to deal with a map I draw (I have artistic and proportion problems).
 
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