Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Push, Pull, Slide and cliffs....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HazardCatcher" data-source="post: 4405799" data-attributes="member: 62188"><p><strong>Curtained Window of Death</strong></p><p></p><p></p><p></p><p>It struck me as funny that there is no save for falling in a pit trap when it occured during a game. But I don't think it has so much to do with whether or not the creature knows the pit is there, but whether he is already in that square. </p><p></p><p>Pit traps are assumed to activate after a creature has wandered into that square(or been pushed even) the "pit" doesn't exist until it is too late for the save. This is especially obvious in a trap that say, turns all 8 squares around the creature as well as the one it is standing on into a pit.</p><p></p><p>It doesn't seem to be in the spirit or rules of the game that a creature pushed through a curtain or illusion into an open pit would not get a save.</p><p>Is there a rule or example in the book that suggest creatures do not get a save to fall off cliffs they aren't aware of?</p><p></p><p>The reason I think it works this way is that creatures are (usually, exceptions for gelatinous cubes) left hanging after the save, the game just represents that hanging condition as prone in the square next to the square you are hanging in, which is probably a lot simpler on everyone then creating a "hanging" condition which lets you not fall in squares with no floor if you are adjacent to a square with a floor. The game just lets you crawl up the ledge for free.</p><p></p><p>If creatures are in fact not hanging off a ledge then what is to keep creatures from making a saving throw when being forced into any square they don't want to go into by going prone? Not that such a rule couldn't exist but, it doesn't right? </p><p></p><p>I'm a little unclear on whether there is a save for being pushed into a fire or blade trap or other hazard, but if it works that way why can't a creature stop itself from being pushed next to the fighter or pulled into Orcus' aura?</p></blockquote><p></p>
[QUOTE="HazardCatcher, post: 4405799, member: 62188"] [b]Curtained Window of Death[/b] It struck me as funny that there is no save for falling in a pit trap when it occured during a game. But I don't think it has so much to do with whether or not the creature knows the pit is there, but whether he is already in that square. Pit traps are assumed to activate after a creature has wandered into that square(or been pushed even) the "pit" doesn't exist until it is too late for the save. This is especially obvious in a trap that say, turns all 8 squares around the creature as well as the one it is standing on into a pit. It doesn't seem to be in the spirit or rules of the game that a creature pushed through a curtain or illusion into an open pit would not get a save. Is there a rule or example in the book that suggest creatures do not get a save to fall off cliffs they aren't aware of? The reason I think it works this way is that creatures are (usually, exceptions for gelatinous cubes) left hanging after the save, the game just represents that hanging condition as prone in the square next to the square you are hanging in, which is probably a lot simpler on everyone then creating a "hanging" condition which lets you not fall in squares with no floor if you are adjacent to a square with a floor. The game just lets you crawl up the ledge for free. If creatures are in fact not hanging off a ledge then what is to keep creatures from making a saving throw when being forced into any square they don't want to go into by going prone? Not that such a rule couldn't exist but, it doesn't right? I'm a little unclear on whether there is a save for being pushed into a fire or blade trap or other hazard, but if it works that way why can't a creature stop itself from being pushed next to the fighter or pulled into Orcus' aura? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Push, Pull, Slide and cliffs....
Top