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Push, Pull, Slide and cliffs....
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<blockquote data-quote="Azurecrusader" data-source="post: 4406794" data-attributes="member: 24071"><p>I think this bit may get lost in the shuffle.</p><p></p><p>On page 44 of the DMG there is information about Hindering Terrain, which does allow for a saving throw on forced movement. This brings up a lot of issues though: Is an aura hindering terrain (I think it is, and I think the rules support this...somewhere), does placing a wall of fire right ON someone count as hindering terrain (not forced movement, but still), and what about the wizard's spell Blood Pulse, does a creature get a save to NOT move at all?</p><p></p><p>Personally I have started using a rule that anything that would cause you to take damage on a forced move that you are aware of lets you make a save (so that would include Blood Pulse), but that you would not get a save for an unknown pit, or other unknown damage source.</p><p></p><p>So may possibilities! What about an aura that causes you to take damage on the start of your turn? Should you get a save to avoid being forced there in the first place? AHHHH! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Azurecrusader, post: 4406794, member: 24071"] I think this bit may get lost in the shuffle. On page 44 of the DMG there is information about Hindering Terrain, which does allow for a saving throw on forced movement. This brings up a lot of issues though: Is an aura hindering terrain (I think it is, and I think the rules support this...somewhere), does placing a wall of fire right ON someone count as hindering terrain (not forced movement, but still), and what about the wizard's spell Blood Pulse, does a creature get a save to NOT move at all? Personally I have started using a rule that anything that would cause you to take damage on a forced move that you are aware of lets you make a save (so that would include Blood Pulse), but that you would not get a save for an unknown pit, or other unknown damage source. So may possibilities! What about an aura that causes you to take damage on the start of your turn? Should you get a save to avoid being forced there in the first place? AHHHH! :) [/QUOTE]
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