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Put initial stat bonus in class not background
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<blockquote data-quote="Yaarel" data-source="post: 8751440" data-attributes="member: 58172"><p>It makes sense to associate the ability improvements with the class. And the list is fair. But even here I want the class to have more ability fluidity.</p><p></p><p>For example, Int, Con and Dex, probably are the most important abilities for a Wizard. But what if I want a particular Wizard character to be an enchanter, thus need the improvement to go to Charisma? For an eladrin enchanter culture, a Cha Wizard is a trope. Alternatively, I would want an illusionist Wizard to be perceptive, requiring Wis. A high elf military culture Wizard might have higher Str from longsword training.</p><p></p><p>Ultimately, it is the specific individual concept that requires the ability improvements, not the statistical average.</p><p></p><p>Associating the ability improvements with the background actually is freefloating, because the default is to design ones own background, thus placing the improvements wherever they make sense narratively.</p><p></p><p>One can locate the ability improvements with the ability score generation itself, thus free floating.</p><p></p><p>But making the improvements part of a background that the player oneself designs for a unique character, helps assign narrative reason for why the background happened to develop these particular abilities.</p><p></p><p>All in all, I didnt expect free-floating ability improvements to be part of the background creation, but it makes enough sense, and I am pretty happy with this decision.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8751440, member: 58172"] It makes sense to associate the ability improvements with the class. And the list is fair. But even here I want the class to have more ability fluidity. For example, Int, Con and Dex, probably are the most important abilities for a Wizard. But what if I want a particular Wizard character to be an enchanter, thus need the improvement to go to Charisma? For an eladrin enchanter culture, a Cha Wizard is a trope. Alternatively, I would want an illusionist Wizard to be perceptive, requiring Wis. A high elf military culture Wizard might have higher Str from longsword training. Ultimately, it is the specific individual concept that requires the ability improvements, not the statistical average. Associating the ability improvements with the background actually is freefloating, because the default is to design ones own background, thus placing the improvements wherever they make sense narratively. One can locate the ability improvements with the ability score generation itself, thus free floating. But making the improvements part of a background that the player oneself designs for a unique character, helps assign narrative reason for why the background happened to develop these particular abilities. All in all, I didnt expect free-floating ability improvements to be part of the background creation, but it makes enough sense, and I am pretty happy with this decision. [/QUOTE]
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Put initial stat bonus in class not background
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