Put initial stat bonus in class not background

Lojaan

Adventurer
It seems to me that the most logical place to put the stat bonuses from character creation are in class choice, not background.

Who cares what you did growing up - if you spent the last 5 years studying to be a wizard you're going to get a boost to your intelligence. Or if you spent however long it took learning how to be proficient in every martial and simple weapon then you'd likely get a bonus to your strength (or dex depending on where you focused your studies). Similarly, it would be super odd if cleric or druid training did not increase your wisdom. It makes sense. Even for warlocks it makes sense to put the stat bonus in class - the first gift from their patron being a boost to their charisma.

The way I would do it is this:
You can increase certain stats, determined by your class, by 3 points. You can put one point in each stat, or increase one stat by 2 and one stat by 1.

This would be my breakdown (open to suggestions on this);

Artificer: Int, Dex, Con
Barbarian: Str, Dex, Con
Bard: Cha, Dex, Con
Cleric: Wis, Dex, Con
Druid: Wis, Dex, Con
Fighter: Str, Dex, Con
Monk: Dex, Wis, Con
Paladin: Str, Cha, Con
Ranger: Str, Dex, Con
Rogue: Dex, Cha, Int
Sorcerer: Cha, Dex, Con
Warlock: Cha, Dex, Con
Wizard: Int, Dex, Con

Apart from making sense, it solves a couple of problems;
1. You don't have to worry about a players story choice (race/background) reducing their game effectiveness
2. No more bio-existentialism.
3. It works with all methods of stat generation (standard array, point buy, rolling)
4. Makes it difficult for new players to inadvertently make choices in character creation that substantially reduce their game effectiveness
5. The stat bonus still feels meaningful

(Plus people can still easily have low scores in their primary stats if they want)

What do you think?
 

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delericho

Legend
I'm not sure it really matters. If it's in race, people will choose their class and then look for the elf with the stat bonuses that match. If it's in background, people will choose their class and then look for the background with the stat bonuses that match. At least this way is honest.

Personally, I didn't see what was wrong with them just being floating, making both race and background essentially free choices. Or, even better, building them into the point buy/standard array/rolling method.
 


During the playtest, you got +1 from race and +1 from class. After 5E came out, my group discussed the idea that they should have kept that, and added an additional floating +1 that couldn't be placed with both prior ASI (creating a +3 total). Tying everything to class would make all characters of each class fairly uniform, which is enough of a problem already.
 



Corinnguard

Adventurer
Level Up: Advanced 5th Edition also has it's initial stat bonuses in background rather in race (or in A5e's case-heritage), but instead of having two fixed stat bonuses, it has one fixed and one floating stat bonus. So someone with the Soldier background in A5e will get a +1 STR and a +1 stat bonus of your own choosing.

The initial stat bonuses are +1 Fixed and +1 Floating because character origins in A5e make use of something that D&D has yet to touch upon, Culture. That's why it's +1/+1 instead of +2/+1.
 



aco175

Legend
I would like to see +1 from race, class, and background since I can see each affecting you. I know attaching one to race is not in fashion now, but it might be a compromise over throwing one's hands up and saying, "Fine, do anything you want."
 


Corinnguard

Adventurer
I would like to see +1 from race, class, and background since I can see each affecting you. I know attaching one to race is not in fashion now, but it might be a compromise over throwing one's hands up and saying, "Fine, do anything you want."
Pathfinder 2nd edition kind of does this already. ;) You start out two ability boosts( +2 each), one ability flaw (-2) and a free ability boost (+2) for your ancestry, gain another two ability boosts with your background (another +2 each), and finally an ability boost based off of your class. And then to put the cherry on top, PF2 gives four more ability boosts at 1st level. :p

Mind you, PF2 has it where everyone's ability scores start out at a 10 and initially caps their max ability score out at 18.
 


Horwath

Hero
Why don't we just do a complete point buy character generation and let people pick ancestry and background purely for role-playing purposes?
I'm all for trading starting skill and armor proficiencies one on one basis also, but that would maybe be too "complicated".
 

Reynard

Legend
I'm all for trading starting skill and armor proficiencies one on one basis also, but that would maybe be too "complicated".
You can always provide pre-built "packages" to make life easy for new players or those that aren't interested in fiddling with numbers, but it feels like WotC is trying to have its cake and eat it to by shifting around where ASIs, proficiencies and special abilities come from. Just bite the bullet and say "You have X build points for your starting character. Go nuts." THEN pick a class.
 

Horwath

Hero
Class:
you can have 1-5 skill proficiencies: 1-5 pts
you can have 0-4 cantrips: 0-4 pts
you can have none to heavy armor: 0-3 pts
you can have simple or simple+martial weapons: 0 or 2 pts
strong save(dex, con, wis): 2 pts, 1 max
weak save(str, int, cha): 1 pt. 2 max
3 tools or languages: 1 pt

you have 10 points for starting proficiencies.
 



Charlaquin

Goblin Queen (She/Her/Hers)
It seems like the playtest isn't effectively communicating that the stat bonuses are floating already. The backgrounds listed are sampled and you can assign +2/+1 or +1/+1/+1 to any stats of your choosing, that's how it already works RAW.
For some reason people just refuse to accept that custom background is the default, and all example backgrounds can be freely customized. It’s bizarre.
 

doctorbadwolf

Heretic of The Seventh Circle
Who cares what you did growing up - if you spent the last 5 years studying to be a wizard you're going to get a boost to your intelligence.
If your wizard grew up a farmer, they are stronger than the average wizard.

If you doubt me, go seek out an academic who grew up on a farm. “Farm strength” is a term for a reason.
 

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