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Put initial stat bonus in class not background
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<blockquote data-quote="Yaarel" data-source="post: 8751518" data-attributes="member: 58172"><p>No. That isnt how magic works.</p><p></p><p></p><p></p><p>A magically fluid race is magically fluid.</p><p></p><p>There are many different ways of being an elf, with D&D traditional examples to improve every ability score.</p><p></p><p>A 5e player can be whatever kind of elf they want to be. And because elves are magic. Whatever the player wants "makes sense".</p><p></p><p>No one is stopping you from creating a high Dexterity elf.</p><p></p><p>Other players want other kinds of elf concepts.</p><p></p><p></p><p></p><p></p><p>In Original D&D and in Basic D&D, the elf is Strength-Intelligence.</p><p></p><p>The D&D 1e high elf went with Dexterity to correlate the bow and hiding. However the high elf also needs Strength for longsword. Properly, according to the flavor, the high elf uses magic to hide, not stealth skill checks. 1e intentionally avoided granting mental ability score boosts because they so dramatically empowered spellcasters with extra spells. But flavorwise, the high elf is a mental race with wizardry and high Intelligence. The NPC grey elf has this Intelligence bonus.</p><p></p><p>D&D has many different kinds of elf concepts with every one of the ability score improvements.</p><p></p><p></p><p></p><p></p><p>Floating ability scores are a huge loss for racism.</p><p></p><p>And a huge win for D&D players.</p><p></p><p></p><p></p><p></p><p>All of these different kinds of elf are the same D&D elf race!</p><p></p><p>The D&D elf race especially has floating ability scores.</p><p></p><p></p><p></p><p></p><p>I care about flavor first. I require crunch to actualize the flavor during typical gameplay.</p><p></p><p>I require floating ability scores for narrative reasons. And to adequately represent the history of D&D concepts, as well as unique character concepts.</p><p></p><p>Free floating ability score improvements benefit me and others.</p><p></p><p></p><p></p><p></p><p>Wait. A cookie-cutter race with mechanically racist predeterminism is more like a tactical boardgame, with color coding, and less like a storytelling game where an individual individuates to become ones own person.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8751518, member: 58172"] No. That isnt how magic works. A magically fluid race is magically fluid. There are many different ways of being an elf, with D&D traditional examples to improve every ability score. A 5e player can be whatever kind of elf they want to be. And because elves are magic. Whatever the player wants "makes sense". No one is stopping you from creating a high Dexterity elf. Other players want other kinds of elf concepts. In Original D&D and in Basic D&D, the elf is Strength-Intelligence. The D&D 1e high elf went with Dexterity to correlate the bow and hiding. However the high elf also needs Strength for longsword. Properly, according to the flavor, the high elf uses magic to hide, not stealth skill checks. 1e intentionally avoided granting mental ability score boosts because they so dramatically empowered spellcasters with extra spells. But flavorwise, the high elf is a mental race with wizardry and high Intelligence. The NPC grey elf has this Intelligence bonus. D&D has many different kinds of elf concepts with every one of the ability score improvements. Floating ability scores are a huge loss for racism. And a huge win for D&D players. All of these different kinds of elf are the same D&D elf race! The D&D elf race especially has floating ability scores. I care about flavor first. I require crunch to actualize the flavor during typical gameplay. I require floating ability scores for narrative reasons. And to adequately represent the history of D&D concepts, as well as unique character concepts. Free floating ability score improvements benefit me and others. Wait. A cookie-cutter race with mechanically racist predeterminism is more like a tactical boardgame, with color coding, and less like a storytelling game where an individual individuates to become ones own person. [/QUOTE]
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Put initial stat bonus in class not background
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