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General Tabletop Discussion
D&D Older Editions
Putting 3.5e combat back into 5e
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<blockquote data-quote="Dualazi" data-source="post: 7132863" data-attributes="member: 6855537"><p>Sounds horrible on all fronts, really. For one, as Xeviat points out, it can make some combos, especially at will ones like eldritch blast, way more effective than they already are. Secondly, the OoA 'game' from 3e was cancerous and almost always ended up being a detriment to PC melee characters due to the reach and threat range of larger monsters. It also lead to PCs coming up with reliable means of exploiting the same concepts themselves, what with chain fighter builds and the ubiquity of potions of growth among savvy powergamers. </p><p></p><p>I find that bringing things like this back would do nothing good for the game. It stands to make combats more static than they currently are, and really only seem to be put forth so that people can feel good about pulling off even more optimal builds and combos within the proposed changes.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7132863, member: 6855537"] Sounds horrible on all fronts, really. For one, as Xeviat points out, it can make some combos, especially at will ones like eldritch blast, way more effective than they already are. Secondly, the OoA 'game' from 3e was cancerous and almost always ended up being a detriment to PC melee characters due to the reach and threat range of larger monsters. It also lead to PCs coming up with reliable means of exploiting the same concepts themselves, what with chain fighter builds and the ubiquity of potions of growth among savvy powergamers. I find that bringing things like this back would do nothing good for the game. It stands to make combats more static than they currently are, and really only seem to be put forth so that people can feel good about pulling off even more optimal builds and combos within the proposed changes. [/QUOTE]
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Putting 3.5e combat back into 5e
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