Nilbog
Snotling Herder
Hi All
I'm designing the second part of my campaign and need help with a puzzle I'm trying to set.
The basic set-up is that at the end of the first part, the groups mentor, a wizard, was killed by a creature of the far realm, in his dying breath he told them to seek the eternal library. In his hands he clutched a piece of paper.
The basic set-up I'm aiming for is that the entrance to the eternal library is hidden. The clues to finding it are hidden in books several books around the country, the piece of paper in the wizards hands is a list of these books.
The first one will be found in his library.
The area I'm struggling with is how to use the contents of the books to give the location of the library entrance. I suppose the obvious would be to have a page, paragraph and word number at the side of each title, and have each word spell out the location (eg book 1 = steaming, book 2 = the, book 3 = lake), however i was wondering if anyone had any other ideas that may challenge the players a little more?
I'm designing the second part of my campaign and need help with a puzzle I'm trying to set.
The basic set-up is that at the end of the first part, the groups mentor, a wizard, was killed by a creature of the far realm, in his dying breath he told them to seek the eternal library. In his hands he clutched a piece of paper.
The basic set-up I'm aiming for is that the entrance to the eternal library is hidden. The clues to finding it are hidden in books several books around the country, the piece of paper in the wizards hands is a list of these books.
The first one will be found in his library.
The area I'm struggling with is how to use the contents of the books to give the location of the library entrance. I suppose the obvious would be to have a page, paragraph and word number at the side of each title, and have each word spell out the location (eg book 1 = steaming, book 2 = the, book 3 = lake), however i was wondering if anyone had any other ideas that may challenge the players a little more?