Flareanthia
First Post
Hello everyone! This is actually the first thread I'm making on the site XD So, if it is in the wrong location or anything else is amiss, do inform me XD
Right, so the topic: I jumped into the deep end with Dungeons and Dragons and decided to run a campaign as a DM for my friends, and we are all pretty much learning the game for the first time together. I've been taking it slow, 10 sessions in and they are only now going to reach level 4, and for the most part things seem to be going fine! Except, I've only recently introduced them to any kind of puzzles, and my crew seems to be stomped.
I'm not really sure what to do about this, they are a group who is willing to diplomatically solve problems when the possibility exists, and the few dungeons that I put them through went without major issues, but even really simple puzzles (or what seem to be simple to me) generally got them kinda tangled up. Even secrets, like secret doors in caves are usually missed and the party has to double back to find things. Or traps, my crew ALWAYS sets off the first trap XD
So, to put it simply. How can I as the DM make it more apparent that there is more than what meets the eyes when it comes to the campaigns? Help my team to remember to check for traps, help them to become more proficient with riddles or puzzles. Are there any easy/beginner puzzles that you can suggest?
Any advice would be appreciated, and thanks a lot whenever you take the time to reply.
Right, so the topic: I jumped into the deep end with Dungeons and Dragons and decided to run a campaign as a DM for my friends, and we are all pretty much learning the game for the first time together. I've been taking it slow, 10 sessions in and they are only now going to reach level 4, and for the most part things seem to be going fine! Except, I've only recently introduced them to any kind of puzzles, and my crew seems to be stomped.
I'm not really sure what to do about this, they are a group who is willing to diplomatically solve problems when the possibility exists, and the few dungeons that I put them through went without major issues, but even really simple puzzles (or what seem to be simple to me) generally got them kinda tangled up. Even secrets, like secret doors in caves are usually missed and the party has to double back to find things. Or traps, my crew ALWAYS sets off the first trap XD
So, to put it simply. How can I as the DM make it more apparent that there is more than what meets the eyes when it comes to the campaigns? Help my team to remember to check for traps, help them to become more proficient with riddles or puzzles. Are there any easy/beginner puzzles that you can suggest?
Any advice would be appreciated, and thanks a lot whenever you take the time to reply.
