Just a general question (world building?) that has been bugging me for some time.
To advance a level you need to kill about 3.3 critters of a CR equal to your level (from the DMG). While there are not huge amounts of people level 20th or above living in a game world (say FR?). I get the impression that there are at least as many as there are base classes, maybe more considering that there might be some variety due to (PC) races and maybe specially powerful kingdoms have their own 'set'.
Say there are only 11 on each game world; one per base class and say that it is roughly capped at each class not progressing past 20th.
To reach 2nd you need to kill 3.3 critters, to reach 3rd you need to have kill a further 3.3 critters but these 3.3 need to have killed 3.3 1st as well and so on....or about 3.3^19 or a pyramid of dead bodies totalling about 7 or 8 billion critters.
Assuming that there are monsters born with levels this could reduce the size of the pyramid but monsters need to eat and defend their hunting grounds etc...so can you assume that the effect is roughly the same?
The trouble is that I can't visualising how in one 'live time' there were enough critters to support 11 times 7 or 77 billion dead body/ xp eaten pyramid on any game world (even FR).
To make matters worse there isn't just one level 20th dude of his class walking around he has a 'pyramid' of living aspirants under him all fighting to reach the top spot that he is currently occupying. Just the three spots directly below 20th, we are looking at the three of them standing at the top of another 3 billion dead critter pyramid.
So I come up with about 100 billion dead each average adventurers live time; surely no game world can support that?
To advance a level you need to kill about 3.3 critters of a CR equal to your level (from the DMG). While there are not huge amounts of people level 20th or above living in a game world (say FR?). I get the impression that there are at least as many as there are base classes, maybe more considering that there might be some variety due to (PC) races and maybe specially powerful kingdoms have their own 'set'.
Say there are only 11 on each game world; one per base class and say that it is roughly capped at each class not progressing past 20th.
To reach 2nd you need to kill 3.3 critters, to reach 3rd you need to have kill a further 3.3 critters but these 3.3 need to have killed 3.3 1st as well and so on....or about 3.3^19 or a pyramid of dead bodies totalling about 7 or 8 billion critters.
Assuming that there are monsters born with levels this could reduce the size of the pyramid but monsters need to eat and defend their hunting grounds etc...so can you assume that the effect is roughly the same?
The trouble is that I can't visualising how in one 'live time' there were enough critters to support 11 times 7 or 77 billion dead body/ xp eaten pyramid on any game world (even FR).
To make matters worse there isn't just one level 20th dude of his class walking around he has a 'pyramid' of living aspirants under him all fighting to reach the top spot that he is currently occupying. Just the three spots directly below 20th, we are looking at the three of them standing at the top of another 3 billion dead critter pyramid.
So I come up with about 100 billion dead each average adventurers live time; surely no game world can support that?