Pythonesque Feats

Spam, Spam, Spam [General]

Required: Dex 13+

Every time your standard action is the same as your last standard action, you gain +2 to any rolls involving that action.

Just a Flesh Wound [General]

Required: Diehard, Con 14+

If damage would bring you to "Dying", but not "Dead", you may make a fortitude save (DC 10 + negative HP number). If you do, you are instead brought to 1 hp. You can't use this feat if you're at less than 1 hp.

Pining for the Fjords [General]

Required: Just a Flesh Wound, Con 15+

If damage would kill you, you may make a fortitude save (DC 10 + damage dealt). If you do, you are instead brought to -1 hp, and dying. You can't use this feat if you're at less than 1 hp.

Silly Walks

Required: Improved Initiative, Dodge, Combat Expertise, Mobility

Whenever you delay, you gain +1 to AC and Reflex Saves for every 4 points you forfeit from your initiative value at that time, rounded down, until your next turn.

Always Look at the Bright Side of Life

Required: Cha 13+, Wis 13+, Will Save +5 or greater

You gain a +3 to all Will saving throws against ECMAs.

And Now for Something Completely Different

Required: Cha 16+

Once per day, you may force a reroll of any die. You must accept this reroll, even if it is less favorable than the previous one.
 
Last edited:

log in or register to remove this ad


Nifft said:
And here I thought you were going to give us lambda expression tricks.

Cheers -= N

I do have knowledge in Python. That's what I use at work. Sadly, the DC of my current project seems to be in the triple digits, and I only have 4 ranks in Knowledge (Python Programming), so I wouldn't be able to help you there yet.
 



Lumberjack
Prerequisite: Bardic Music ability, must be male

Benefit: Your recieve a +2 bonus to damage on all attacks made against inanimate objects. You only receive this benefit when wearing women's clothing.

Accounting Shanty
Benefit: You recieve a +2 benefit on all Perform (Voice) checks and Profession (Accounting) checks.

How Not to be Seen
Prerequisite: Hide: 10 ranks

Benefit: When hiding, you are considered to have the Evasion class feature.
 

TheCrazyMuffinMan said:
Spam, Spam, Spam [General]

Required: Dex 13+

Every time your standard action is the same as your last standard action, you gain +2 to any rolls involving that action.
Given the current MMO jargon use of "spam", this is still a totally appropriate effect. Well done! :lol:

Cheers, -- N
 

Here's one...

My Hovercraft Is Full of Eels [General]
Prerequisite: Diplomacy 2 ranks, character cannot speak the target language.

Benefit: If your character normally cannot speak the language of someone he is trying to speak with, he may attempt a DC 15 Diplomacy check to use any words and phrases of the person's language to communicate a single sentence or concept with them. The character may retry this Diplomacy check until the other person understands what he is trying to communicate.

However, once the character succeeds in communicating, the character may attempt to communicate in this manner again, except that the DC of the Diplomacy check increases by 2 after each successful attempt. Once the DC of the Diplomacy check reaches 21 or higher, a failed Diplomacy check using this feat will result in shifting the person's attitude two categories worse instead of just one category worse (as the character has unwittingly used words and phrases deemed vulgar or insulting to the other person in their attempt to communicate).
 

Nifft said:
Given the current MMO jargon use of "spam", this is still a totally appropriate effect. Well done! :lol:

Cheers, -- N
It doesn't do much for spells though, which is really the most appropriate use of the term. Maybe have an option to instead give a bonus to DC if applicable? Although +2 DC is a bit much if you spam lightning bolt or such, so it would have to be +1.


EDIT: Just had an idea for another feat:

Run Away! Run Away! [General]
Prerequisite: Dex 15, Dodge, Mobility

Benefit: You receive a +2 dodge bonus to AC whenever you are running.
If the user is also frightened or panicked, this bonus increases to +4
 
Last edited:

Exen Trik said:
It doesn't do much for spells though, which is really the most appropriate use of the term. Maybe have an option to instead give a bonus to DC if applicable? Although +2 DC is a bit much if you spam lightning bolt or such, so it would have to be +1.
But it does! +2 to Concentration check (defensive), +2 to attack (ranged touch), +2 to spell penetration, possibly +2 to damage?

Great for a Warlock (who is the usual perpetrator of spam tactics).

Cheers, -- N
 

Remove ads

Top