Thornir Alekeg
Albatross!
It is a common assumption in adventure series that, if the PCs were supposed to get the macguffin in adventure 1, they have it in adventure 2. If they failed, adventure 2 makes no sense and requires major reworking by the DM if it is to be used. So, if the party were to fail in one of the Burning Sky adventures, would it require changing later adventures to compensate, or are they written so that the effects of earlier failures are explained in later adventures, or are the effects of failure felt on the larger scale, but do not directly impact the later adventures?RangerWickett said:If the adventures are 'linear' in any way, it's that there are secrets which are revealed over the course of the campaign, and certain objectives that drive the larger events of the war. In general, a given adventure isn't about winning a single battle, but rather doing those things that will help turn the tide in the favor of your side: get the secret information to the resistance; stop a plot to devastate the allied side with a magical attack, gain the allegiance of a nation in order to hold back an enemy army; recover an artifact that will let you strike at your enemy's heart; kill the heart.
I'll take a look at the GMs campaign guide when I get home tonight and download it. Thanks.